
201 - 500 employees
Founded 2015
🎮 Gaming
👥 B2C
Gaming • B2C
<Beach Bum> Beach Bum is a global gaming company founded in 2015 that develops and publishes casual and hypercasual digital versions of classic board and card games (e. g. , Backgammon, Gin Rummy, Spades, Dominoes). The company focuses on consumer-facing mobile and online titles that entertain millions of players worldwide and was acquired by Voodoo in 2021.
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201 - 500 employees
Founded 2015
🎮 Gaming
👥 B2C
Gaming • B2C
<Beach Bum> Beach Bum is a global gaming company founded in 2015 that develops and publishes casual and hypercasual digital versions of classic board and card games (e. g. , Backgammon, Gin Rummy, Spades, Dominoes). The company focuses on consumer-facing mobile and online titles that entertain millions of players worldwide and was acquired by Voodoo in 2021.
• Design end-to-end templates for CRM and LiveOps surfaces, including offer popups, bundles, mission trackers, event screens, and similar in-game monetization units across multiple live titles • Review live and in-development screens, iterate based on feedback and performance data, and continuously raise the craft bar • Work closely with Monetization and Product teams, product managers, and artists to translate offer logic and business goals into scalable interfaces • Create clear, scannable screens for sales, mission chains, and new offers that support player engagement and monetization
• 2–4 years of design experience, ideally with exposure to mobile games, LiveOps, CRM, or monetization-focused product surfaces • Strong portfolio showing structured, componentized work and layouts that handle real content and states • Proficiency with standard design tooling, specifically Photoshop • Ability to hand off clean, well-organized files for engineers and designers • Good illustration and UI design skills • Knowledge of Figma is a plus • Good visual communication skills, including communicating through graphics and typography • Strong collaboration skills and ability to translate business requirements into clear design decisions • Good English speaking and writing skills • Direct experience designing offers, bundles, or missions for a live mobile game • Familiarity with A/B testing and measuring design decisions against monetization and engagement metrics • Knowledge of game UI conventions and player psychology around rewards, scarcity, and progress • Understanding of basic animation principles • Availability to work within the CET (UTC+1) ±2-hour timezone range is indicated by the required application question
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