
11 - 50 employees
Founded 2013
🤝 B2B
🛍️ eCommerce
📱 Media
B2B • eCommerce • Media
DIVE is a company that brings creator content to the physical world, specializing in innovative marketing activations that engage audiences by merging digital experiences with real-life scenarios. The company collaborates with global brands to create interactive experiences that enhance fan engagement and drive brand recognition.
🕒 April 20
Improve your chances of getting an interview by checking your resume score before you apply.

11 - 50 employees
Founded 2013
🤝 B2B
🛍️ eCommerce
📱 Media
B2B • eCommerce • Media
DIVE is a company that brings creator content to the physical world, specializing in innovative marketing activations that engage audiences by merging digital experiences with real-life scenarios. The company collaborates with global brands to create interactive experiences that enhance fan engagement and drive brand recognition.
• Collaborate with our creative, design, and art teams to turn our open world demo into a fully playable map driven by exploration and environmental storytelling. • Shape how players move through a natural world, designing spaces that reveal narrative through layout, pacing, and player discovery rather than exposition. • Think beyond set pieces and build environments that feel systemic, immersive, and worth exploring. • Design wild areas that are playgrounds where players explore, gather, and encounter wildlife. • Design settled areas that are player-shaped, where outposts and settlements are built up, expanded, and personalized over time. • Consider the dynamic nature of the world and support transformation without breaking underlying spatial logic. • Create spaces that support moments of discovery, both solo and with friends, and encourage fun traversal.
• Demonstrated ability to own and drive the spatial composition of an open world exploration space • A portfolio demonstrating strong open-world spatial composition — including terrain, landmarks, traversal routes, and player sightlines • Experience shaping terrain using landscape tools or heightmap workflows, as well as designing and composing the spaces • Comfortable rapidly greyboxing terrain and spaces to explore ideas before systems, art, or content are final • 5+ years as a level designer, or at least one shipped open-world title • Unreal Engine 5 experience (or similar transferable game engine skills) • Comfortable wearing several hats as part of a small team • Comfortable working across disciplines and in a fully remote team • Based in the UK or a UTC±2 adjacent time zone • 5+ years Unreal Engine 5 experience • Experience working on creative sandbox or systemic games where players shape environments and return to the same spaces repeatedly, requiring levels that support long-term engagement and evolving player activity • Design experience across any of the following: • Environmental storytelling • Spaces that evolve over time • Data-driven world population • Procedural generation systems • Multiplayer or co-op games • Life-simulation or cosy games • Exposure to pre-production and pipeline-building
• Great compensation package and equity • Private health insurance • Pension • Unlimited vacation days. We trust our team! • Flexible remote work hours as long as team members deliver results • We are committed to continuing to expand our benefits and perks to support our team.
Apply Now🕒 April 15
11 - 50
Product evangelist for Gravity Sketch empowering designers and engineers through innovative 3D design tools. Collaborating with marketing and sales teams to enhance product adoption and value.
🕒 March 31
Interaction Designer in a UK and European tech consultancy, designing user-centric services for government projects. Collaborating with cross-functional teams and applying GDS standards to meet user needs.
🕒 September 24, 2025
Audio Designer for Side's co-development talent pool, designing and implementing game audio systems. Integrate assets with Wwise/FMOD, record/mix SFX/VO, and optimize cross-platform audio.