
51 - 200 employees
Founded 2018
đŒ Consulting
đŁ Marketing
đŠ Logistics
đ° Series B on 2022-10
Consulting âą Marketing âą Logistics
Homa is a gaming technology lab that provides game creators with data-driven tools and expertise to turn creative ideas into commercial successes. It offers a comprehensive suite of services including Homa Lab, which brings data into the game creation process for optimization from idea generation to monetization. The Homa SDK is a powerful, no-code solution for game developers, enabling efficient testing and tweaking of games. Homa also facilitates market analysis, A/B testing, and creative submissions to enhance game marketability. The company has aided in the development and marketing of numerous hit mobile games, emphasizing the integration of data analytics to achieve game success. With headquarters in Paris, Homa supports a globally distributed team and is committed to cultivating creativity and innovation in the gaming industry.
đ„ 9 minutes ago
đ France, United Kingdom, +4 more countries â Remote
â° Full Time
đ Senior
âïž Designer
đ» Ghost score 10%
Improve your chances of getting an interview by checking your resume score before you apply.

51 - 200 employees
Founded 2018
đŒ Consulting
đŁ Marketing
đŠ Logistics
đ° Series B on 2022-10
Consulting âą Marketing âą Logistics
Homa is a gaming technology lab that provides game creators with data-driven tools and expertise to turn creative ideas into commercial successes. It offers a comprehensive suite of services including Homa Lab, which brings data into the game creation process for optimization from idea generation to monetization. The Homa SDK is a powerful, no-code solution for game developers, enabling efficient testing and tweaking of games. Homa also facilitates market analysis, A/B testing, and creative submissions to enhance game marketability. The company has aided in the development and marketing of numerous hit mobile games, emphasizing the integration of data analytics to achieve game success. With headquarters in Paris, Homa supports a globally distributed team and is committed to cultivating creativity and innovation in the gaming industry.
âą Design, build, and tune Unity levels, including layouts, encounters, pacing, and difficulty âą Triple level content using the AI pipeline and design judgment âą Model the effects of health, damage, and stat changes before shipping âą Polish existing levels to final quality and improve game feel âą Set the level design roadmap and make design decisions âą Write detailed specifications for developers âą Use playtests and player data to iterate on levels âą Use AI to generate layouts, prototype encounters, simulate balancing, and automate level work âą Own the player experience for a hybrid casual RPG
âą Years of level design experience, with shipped levels on a hybrid casual, RPG, or combat-based game âą Hands-on balancing skills, including stats, health and damage maths, and spreadsheets âą Fluency in Unity; ability to build and iterate levels in the engine âą Strong sense of game feel and ability to explain design decisions âą Daily experience using AI to automate, speed up, or rethink work âą Autonomy to build a roadmap and make design decisions âą Data-driven approach to level tuning âą Feature design experience alongside level design âą Ability to collaborate in English âą Primarily based in European time zones (UTC to UTC+3), or planning to be âą Extreme ownership, proactive working style, pragmatism, sharp thinking, and motivation
âą Comprehensive benefits depending on location, including insurance, meal vouchers, public transport, gym memberships, and more âą Paris HQ desk access and WeWork perks âą WeWork coworking access throughout Europe âą Collaboration with a global team âą Occasional team gatherings and off-site retreats (Workations) âą Performance reviews every six months âą Equipment support, including a home office setup allowance for remote workers âą Access to AI tools âą Exceptional growth opportunities âą Real ownership of the player experience âą Dedicated level editor and AI level pipeline from day one
Apply Nowđ 6 days ago
Wedding planner freelance organisant et dĂ©corant des mariages pour Jules & moi, agence française dâĂ©vĂ©nementiel privĂ©. Coordination des prestataires, plannings et prĂ©paratifs des mariĂ©s.
đŁïžđ«đ· French Required
đ September 11
Concepteur mĂ©canique chez Capgemini Engineering, leader des services dâingĂ©nierie et de R&D. Conception de piĂšces, assemblages et maquettes 3D avec CATIA V5, CREO ou SOLIDWORKS.
đŁïžđ«đ· French Required
đ August 4
Senior Level Designer creating engaging 3D levels for Voodooâs mobile game Hole.io. Defining workflows, balancing gameplay, and mentoring level designers across live game development.
đ July 8
Design System Manager responsible for defining and driving the vision of Purse design system at Pennylane. Overseeing quality, adoption, and evolution of the design system while collaborating with teams.
đŁïžđ«đ· French Required