Senior Level Designer

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đŸ”„ 9 minutes ago

🌐 France, United Kingdom, +4 more countries – Remote

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⏰ Full Time

🟠 Senior

✍ Designer

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Logo of Homa

Homa

51 - 200 employees

Founded 2018

đŸ’Œ Consulting

📣 Marketing

📩 Logistics

💰 Series B on 2022-10

Consulting ‱ Marketing ‱ Logistics

Homa is a gaming technology lab that provides game creators with data-driven tools and expertise to turn creative ideas into commercial successes. It offers a comprehensive suite of services including Homa Lab, which brings data into the game creation process for optimization from idea generation to monetization. The Homa SDK is a powerful, no-code solution for game developers, enabling efficient testing and tweaking of games. Homa also facilitates market analysis, A/B testing, and creative submissions to enhance game marketability. The company has aided in the development and marketing of numerous hit mobile games, emphasizing the integration of data analytics to achieve game success. With headquarters in Paris, Homa supports a globally distributed team and is committed to cultivating creativity and innovation in the gaming industry.

📋 Description

‱ Design, build, and tune Unity levels, including layouts, encounters, pacing, and difficulty ‱ Triple level content using the AI pipeline and design judgment ‱ Model the effects of health, damage, and stat changes before shipping ‱ Polish existing levels to final quality and improve game feel ‱ Set the level design roadmap and make design decisions ‱ Write detailed specifications for developers ‱ Use playtests and player data to iterate on levels ‱ Use AI to generate layouts, prototype encounters, simulate balancing, and automate level work ‱ Own the player experience for a hybrid casual RPG

🎯 Requirements

‱ Years of level design experience, with shipped levels on a hybrid casual, RPG, or combat-based game ‱ Hands-on balancing skills, including stats, health and damage maths, and spreadsheets ‱ Fluency in Unity; ability to build and iterate levels in the engine ‱ Strong sense of game feel and ability to explain design decisions ‱ Daily experience using AI to automate, speed up, or rethink work ‱ Autonomy to build a roadmap and make design decisions ‱ Data-driven approach to level tuning ‱ Feature design experience alongside level design ‱ Ability to collaborate in English ‱ Primarily based in European time zones (UTC to UTC+3), or planning to be ‱ Extreme ownership, proactive working style, pragmatism, sharp thinking, and motivation

đŸ–ïž Benefits

‱ Comprehensive benefits depending on location, including insurance, meal vouchers, public transport, gym memberships, and more ‱ Paris HQ desk access and WeWork perks ‱ WeWork coworking access throughout Europe ‱ Collaboration with a global team ‱ Occasional team gatherings and off-site retreats (Workations) ‱ Performance reviews every six months ‱ Equipment support, including a home office setup allowance for remote workers ‱ Access to AI tools ‱ Exceptional growth opportunities ‱ Real ownership of the player experience ‱ Dedicated level editor and AI level pipeline from day one

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