Creative Producer – R&D

Job not on LinkedIn

🔥 40 minutes ago

🌐 Poland, Belarus, +3 more countries – Remote

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⏰ Full Time

🟡 Mid-level

🟠 Senior

🍿 Producer

👻 Ghost score 12%

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Logo of Joyteractive

Joyteractive

11 - 50 employees

🎮 Gaming

👥 B2C

Gaming • B2C

Joyteractive is a company dedicated to creating captivating projects that unlock the potential of intellectual entertainment. With a strong team of talented specialists, Joyteractive has made a significant impact in the gaming industry, particularly with their project, Cryptogram: Word Brain Puzzle, which has achieved top rankings among iOS games in the US. Their mission emphasizes innovation and engagement in the realm of computer games, and they seek to lead in the future of fun.

📋 Description

• Manage the production of marketing creatives for new mobile game concepts at the early R&D stage • Work directly with Motion Designers and Artists: set tasks, provide references and requirements, review their work, and provide clear, actionable feedback • Define how gameplay should be presented in creatives based on the game itself, available levels, and the objectives of the marketing test • Prepare gameplay recordings and select the most representative gameplay moments for creative production • Review creatives from both a visual and production perspective, including animation, composition, pacing, clarity, and overall execution • Estimate production complexity and timelines and ensure creatives are delivered on schedule • Work closely with R&D Producers to understand each game concept, align on the materials needed for the launch, and deliver final creatives for marketing tests

🎯 Requirements

• Experience in the gaming industry and a good understanding of game advertising creatives • Hands-on experience in Motion Design, Creative Production, or a related role • Strong understanding of the full video creative production cycle — from gameplay recording and references to animation, editing, and final delivery • Ability to independently evaluate the work of Motion Designers and Artists and provide practical feedback without relying on a Motion or Art Lead • Enough hands-on production expertise to realistically assess task complexity, production timelines, and quality of execution • Experience working directly with Motion Designers and coordinating their work • Ability to manage several projects simultaneously, prioritize tasks, and make decisions when deadlines overlap • Comfortable working in a fast-moving environment and a high level of autonomy • Strong communication and coordination skills • Previous hands-on experience as a Motion Designer or Lead Motion Designer is a plus • Experience working on new game launches, prototypes, or early-stage products is a plus • Experience working in R&D or startup-like game development environments is a plus

🏖️ Benefits

• 18 business days of compensated day-offs • 8 paid Personal Days a year + 1 day is added every year • Flexible Public Holidays policy • Individual budget for training and growth • 100% Sick Leave compensation • Payment for wear and tear on equipment while using a personal computer • Remote work

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