
11 - 50 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Joyteractive is a company dedicated to creating captivating projects that unlock the potential of intellectual entertainment. With a strong team of talented specialists, Joyteractive has made a significant impact in the gaming industry, particularly with their project, Cryptogram: Word Brain Puzzle, which has achieved top rankings among iOS games in the US. Their mission emphasizes innovation and engagement in the realm of computer games, and they seek to lead in the future of fun.
🕒 July 21
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11 - 50 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Joyteractive is a company dedicated to creating captivating projects that unlock the potential of intellectual entertainment. With a strong team of talented specialists, Joyteractive has made a significant impact in the gaming industry, particularly with their project, Cryptogram: Word Brain Puzzle, which has achieved top rankings among iOS games in the US. Their mission emphasizes innovation and engagement in the realm of computer games, and they seek to lead in the future of fun.
• Rewriting old mechanics and creating new ones. • Adding new windows and updating existing ones (menus, popups, playing field). • Creating UI animations (DOTween / Animator) • Optimization of Canvas redrawing. • Improved UI response (animations, buttons, feedback for the player).
• At least 4 years of programming experience in C#/Unity 2D game development experience. • Strong knowledge of C# and experience working with Unity tools • Good knowledge of OOP and principles of design patterns • Understanding UGUI/Canvas, Event System, Graphic Raycaster. • The ability to work with UI optimization (redrawing, batching, atlases). • Experience working with legacy code. • Experience working with UniTask, DOTween, Zenject, Addressables. • Experience with Git/Github. • Knowledge of Shader Graph or HLSL. • Experience working with mobile optimization (CPU, GPU, RAM). • Experience with integration of analytics and advertising SDKs (Firebase, AppMetrica, Unity Ads, ironSource) • Experience working with client-server architecture in the context of game development
• 18 business days of compensated day-offs • 8 paid Personal Days a year + 1 day is added every year • Flexible Public Holidays policy • Individual budget for training and growth • 100% Sick Leave compensation • Payment for wear and tear on equipment while using a personal computer • Remote work
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