VFX Artist – GameSim

🕒 Yesterday

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Logo of Keywords Studios

Keywords Studios

10,000+ employees

Founded 1998

🎮 Gaming

📱 Media

🤖 Artificial Intelligence

Gaming • Media • Artificial Intelligence

Keywords Studios is the #1 global games services provider, offering an end-to-end platform supercharged by technology. They deliver technical and creative solutions to the global video games industry, with services including game development, art services, audio development, QA testing, localization, marketing services, and player engagement. Keywords Studios also works on accessibility services, content globalization, and advanced AI & technology solutions. Founded on decades of experience, they are committed to responsible business practices and provide industry-wide insights for unparalleled experiences to audiences around the world.

📋 Description

• Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools. • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs. • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX. • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups. • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation. • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs. • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines. • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints. • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback. • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback. • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod. • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done. • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution. • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers. • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes. • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

🎯 Requirements

• 5+ years of professional game industry experience as a real-time VFX Artist or similar role. • At least one shipped game title. • Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish. • Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara. • Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability. • Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects. • Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software. • Ability to create clean, readable, and well-constructed material graphs and VFX systems. • Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints. • Ability to balance visual impact, gameplay clarity, technical cost, and production schedule. • Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback. • Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans. • Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important. • Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction. • Strong ownership, follow-through, organization, and problem-solving ability. • Interest in growing into broader leadership responsibilities over time.

🏖️ Benefits

• Opportunity to work on different projects • 3 weeks of accrued paid time off • Benefits package including medical, dental and vision • Sick Leave • Disability Coverage • Corporate holidays • 401(k) Retirement Plan with company matching • Professional Development • Snacks, drinks, ping pong, and more!

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