
11 - 50 employees
Founded 2024
🎮 Gaming
🛍️ eCommerce
👥 B2C
Gaming • eCommerce • B2C
Longdue Games is an innovative game development studio focused on creating narrative-driven RPGs that challenge players to make impactful choices. Their first project, HOPETOWN, immerses players in a richly designed world where they take on the role of a journalist exploring themes of chaos, ambition, and morality. The game is set in a mining town facing turmoil, and the player's decisions shape the course of the story, reflecting a commitment to deep storytelling and character development. Longdue Games aims to produce bold and complex gaming experiences that resonate with players on a personal level.
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11 - 50 employees
Founded 2024
🎮 Gaming
🛍️ eCommerce
👥 B2C
Gaming • eCommerce • B2C
Longdue Games is an innovative game development studio focused on creating narrative-driven RPGs that challenge players to make impactful choices. Their first project, HOPETOWN, immerses players in a richly designed world where they take on the role of a journalist exploring themes of chaos, ambition, and morality. The game is set in a mining town facing turmoil, and the player's decisions shape the course of the story, reflecting a commitment to deep storytelling and character development. Longdue Games aims to produce bold and complex gaming experiences that resonate with players on a personal level.
• Helping create Hopetown from the ground up. • Modelling environments, characters, and props. • Working closely with the art director and art team to establish pipelines and develop the style of the game.
• 2+ years of professional experience in 3D modelling and texturing for games. • Experience working in Unity. • A strong passion for games and art. • A strong knowledge of art theory. The ideal candidate has a good eye for composition, shape design, colour theory, and other design principles. • Experience working in a small or early-stage studio, with comfort in wearing multiple hats. • Experience with stylised or painterly visual aesthetics. • Interest in narrative games and world-building through environmental storytelling. • Knowledge of other parts of the pipeline, such as rigging/animation or material setup, is a plus, though not required.
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