Technical Director

🕒 March 5

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Logo of Longdue Games

Longdue Games

11 - 50 employees

Founded 2024

🎮 Gaming

🛍️ eCommerce

👥 B2C

Gaming • eCommerce • B2C

Longdue Games is an innovative game development studio focused on creating narrative-driven RPGs that challenge players to make impactful choices. Their first project, HOPETOWN, immerses players in a richly designed world where they take on the role of a journalist exploring themes of chaos, ambition, and morality. The game is set in a mining town facing turmoil, and the player's decisions shape the course of the story, reflecting a commitment to deep storytelling and character development. Longdue Games aims to produce bold and complex gaming experiences that resonate with players on a personal level.

📋 Description

• Shape the technology stack further (Unity, Articy), game architecture, and long-term strategy that will drive the creation of our narrative-first, emotionally complex cRPG - Hopetown. • Roll up your sleeves and contribute to the creation of core game systems, tools, and pipelines that will set the stage for our future projects. • Recruit, mentor, and lead a technical team passionate about storytelling and gameplay systems that have real depth and meaning, including some of the original team that worked on Disco Elysium. • Dive into the toughest technical problems, from optimising performance to creating systems that can handle the weight of player-driven choices and consequences. • Work closely with design, art, and production teams to ensure that our technical solutions empower the creative vision and push boundaries in meaningful ways. • Lead code reviews, maintain high coding standards, and ensure the game runs smoothly across platforms without sacrificing the depth we aim for. • Develop tools that enhance workflow efficiency, ensuring that every team member has what they need to bring our game to life. • Be flexible and adaptive as priorities shift, and take ownership of technical risks and challenges as the studio grows.

🎯 Requirements

• Extensive experience in a senior or lead technical role within the gaming industry, ideally with narrative-heavy or RPG titles and a ‘2.5D’ art style of the kind seen in Disco Elysium, Rue Valley, and similar games • Strong familiarity with Unity Render Pipeline (URP) and a passion for 2.5D workflows. • Demonstrated ability to develop and support art pipelines and workflows, optimising performance across assets and ensuring content is brought into the engine smoothly. • Experience shipping at least one commercial game on PC and/or console, preferably in the RPG or narrative-driven genre. • Deep coding knowledge with the ability to actively contribute to development while guiding the team. • Experience working on RPGs or narrative-driven games with complex character systems or player agency is highly desirable. • Proven ability to lead, inspire, and mentor a team of technical developers, fostering a culture of innovation and excellence. • Strong technical problem-solving skills, especially in areas like optimisation and multi-platform scalability. • Expertise in modern game engines (e.g., Unity, Articy), programming languages, and development tools to bring depth to the technical systems. • Experience with Agile methodologies and tools such as Perforce, Plastic SCM, or SVN, and build systems that streamline development. • Excellent communication and teamwork skills to work effectively with creative teams and ensure that technical choices serve the game’s storytelling depth.

🏖️ Benefits

• As a founding member of Longdue, you’ll play a key role in shaping our studio’s future, with equity giving you a direct stake in our success. • You’ll help us build on the legacy of foundational story-driven RPGs, pushing the genre forward to create modern classics. • This role offers the chance to make a lasting impact on a major narrative-driven RPG, all while enjoying the flexibility of a fully remote setup. • Join us on this ambitious journey, and help build something bold and unforgettable.

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