Combat Game Designer

đŸ”„ 12 minutes ago

đŸ—ŁïžđŸ‡«đŸ‡· French Required

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Logo of People Can Fly Studio

People Can Fly Studio

201 - 500 employees

Founded 2002

🎼 Gaming

đŸ„œ AR/VR

Gaming ‱ AR/VR

People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.

📋 Description

‱ Create, present and prototype gameplay ideas for core and moment-to-moment combat mechanics and systems, combat characters, their feel, behaviors, abilities, and encounters across a variety of contexts ‱ Implement melee-focused combat characters with animations and behaviors using state machines, behavior trees, visual effects, sound effects, arena setups and pacing using the provided level design tools and various other scripting systems ‱ Produce design documents, content briefs, system descriptions and other artifacts to share all necessary information with relevant teams ‱ Collaborate across multiple disciplines, ensuring the right partners are involved and informed throughout the development process ‱ Stay current with industry trends, including new game genres, emerging design methods and techniques, and the latest audio-visual excellence innovations ‱ Act with a high degree of autonomy and initiative, and contribute to defining the objectives of the combat design team

🎯 Requirements

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