
201 - 500 employees
Founded 2002
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
🕒 April 1
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201 - 500 employees
Founded 2002
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
• Lead a team and foster a motivating atmosphere within the team to achieve the best possible results for the project and for team members’ professional development. • Maintain artistic direction and quality standards. • Produce high-quality visual effects that are both technically and artistically appropriate for the project’s universe and visual direction. • Collaborate in establishing the artistic vision with the Art Director and uphold quality standards across the development pipeline. • Translate concept art and other game design documentation into prototypes and implement them as real-time visual effects in the game. • Oversee and facilitate the creation of ambient environmental effects that enhance mood, tell a story, and bring the world to life. • Deliver work that meets specifications and maintain workflows within allotted deadlines. • Work closely with the production team on task assignment and scheduling to meet deadlines while ensuring healthy work–life balance by clearly defining expectations and scope of work. • Oversee bug fixes and document R&D case studies in the knowledge base. • Understand and use established organizational structures and naming conventions to ensure cohesion within the VFX pipeline. • Provide daily feedback to improve visual quality. • Work with the team to find solutions and resolve problems creatively. • Supervise and facilitate the creation of gameplay effects that make the world exciting and provide players with necessary game information. • Share knowledge and mentor peers. • Collaborate with technical art and lead R&D initiatives to explore new techniques and implement improvements to pipelines and workflows. • Work with developers across disciplines and ensure that work is integrated into the build. • Collaborate and communicate effectively across departments with other leads, directors, and project stakeholders to ensure efficiency and minimize communication errors. • Work with designers to create effects for scripted events and story moments. • Work with the lighting team to create atmosphere, a sense of depth in scenes, and to reinforce the color palette. • Conduct consistent performance and compensation evaluations for staff members. • Lead recruitment projects in collaboration with HR. • Ensure onboarding of new hires. • Create high-fidelity effects for cinematics and marketing materials. • Innovate new techniques for next-generation platforms and collaborate with engineers and technicians to develop VFX toolsets. • Analyze scenes for performance issues and ensure all effects are created as efficiently as possible. • Use all available tools to create in-game effects (traditional particle systems, pixel and vertex shaders for animated materials, baked physics simulations, stock animations, etc.).
• More than 7 years of experience in console or PC game development, including more than 5 years of experience with the Unreal Engine, and prior experience in a leadership role. • A strong portfolio showcasing examples of real-time special effects at AAA quality. • Excellent knowledge of industry-standard modeling and sculpting software (Maya, 3ds Max, ZBrush, Photoshop or equivalents). • Excellent understanding of animation principles. • A critical eye and strong sensitivity to the movement of real-world objects and visual effects. • Good understanding of the constraints of real-time visual effects. • Ability to interpret concept art artistically and push creativity beyond the initial idea. • Excellent understanding of core artistic principles (form, texture, value and color) and anatomical knowledge of bipedal and quadrupedal forms. • Strong understanding of real-time VFX constraints. • Solid experience with a variety of techniques and tools for creating visual effects (standard particle systems, fluid simulations, physics simulations, etc.). • Strong skills in creating all art sources required for visual effects (textures, geometry, flipbooks, normal map data, vector field textures, etc.). • Strong experience with UE5 tools for creating visual effects (or other similar engines). • Strong experience creating complex pixel shaders and vertex shaders. • Strong scripting skills (visual scripting or other) and mathematics in the context of visual effects. • Adaptable. • Ability to adapt and develop an artistic style, techniques, and workflows with minimal guidance. • Strong mentoring, coaching, and leadership skills. • Ability to collaborate with department heads and different departments to solve artistic and technical challenges. • Excellent spoken and written English communication skills.
• A benefits package 100% paid by People Can Fly (PCF). • Insurance provider reimburses claims 100% (up to $1,000 of services per year, in addition to family or individual coverage). • Comprehensive dental coverage, including dental care. • Employer RRSP match of 4% before tax deductions, 100% vested from day one. • One week of paid time off during the winter holidays. • 20 days of paid vacation and 5 paid sick days. • Free virtual health and mental wellness care sessions included in the plan for members and their dependents. • Opportunities for personal development and the possibility to work in a global environment. • The opportunity to work within a creative team of people who are passionate about what they do.
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