
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
November 18
🗣️🇫🇷 French Required

Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
• Develop and maintain fun and engaging gameplay mechanics and systems. • Propose, implement and take ownership of tasks and features within agreed deadlines. • Provide regular updates to production. • Consider the performance impact of the work you deliver. • Break down your own tasks, update your progress, ask questions and raise issues with relevant stakeholders, and propose solutions when necessary. • Work closely with the Lead Architect and Project Architect to deliver high-quality features and code, and proactively identify and mitigate risks with the team. • Proactively participate in code reviews to share knowledge and learn from other team members. • Support the manager in recruitment projects in collaboration with HR, and occasionally onboard new hires. • Stay up to date with best practices and technical solutions. • Work with QA teams to define test requirements for new and existing features.
• Excellent knowledge of major programming languages (C++). • Good knowledge of source control and code review tools (Swarm, Perforce, Git, etc.). • Good knowledge of project management tools (JIRA, Confluence, etc.). • Ability to work independently. • A strong sense of what makes game systems fun. • Ability to work with game developers across disciplines. • Strong knowledge of 3D mathematics. • Strong knowledge of AI (artificial intelligence), physics, animation and game code in general. • Ability to develop robust, reliable and efficient code. • Over 6 years of experience in console and PC game development. • Involved in the production cycle of at least one shipped title.
• A set of employee benefits 100% paid by PCF. • Insurance reimburses claims at 100% (up to $1,000 worth of services per year), with family or individual coverage. • Comprehensive dental coverage, including major dental work and orthodontics. • Employer RRSP matching contribution of 4% before tax deductions, 100% vested from day one. • One week paid leave during the winter holidays. • 20 days of paid vacation and 5 paid sick days. • Free virtual health and mental wellness care sessions included in the plan for members and their dependents. • Opportunities for personal development and the chance to work in a global environment. • The opportunity to work within a creative team of people who are passionate about what they do.
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