
201 - 500 employees
Founded 2002
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
🕒 May 12
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201 - 500 employees
Founded 2002
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
• Blocking out and building levels as well as heavy iterating on them (playtesting and providing / implementing feedback). • Collaborating with the art department to ensure that the levels are of the highest visual quality while retaining gameplay and fun as well as design and code teams on making maps as fun as they can be and integrating any new features into the built-in levels. • Full ownership - from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization - until the game ships. • Manage or supervise work of established Strike Teams. • Bug Fixing and describing case studies in the knowledge base. • Sharing knowledge with less experienced peers. • Occasionally support Lead in recruitment projects with HR collaboration. • Occasionally can onboard new hires. • 80% of time spent in Engine.
• Typically 5+ years of professional level design experience. • Typically at least one successful shipped AAA title on PC or console. • Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances). • Experience in working with shooter genre. • Ability to process, understand and implement feedback. • Great understanding of creative and game development processes. • UE4 or 5 knowledge and Unreal Engine Editor full working proficiency. • Proficiency with Atlassian software (JIRA, Confluence). • Self-motivation. • Good mentoring skills. • Strong verbal and written communication skills in English. • Nice to have: Experience with scripting languages, understanding of programming paradigms and concepts. • Knowledge of Maya, 3DS Max or similar 3D package. • Unreal Engine 5. • Unreal Blueprint.
• Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna). • MultiSport card for you and your family members or friends. • Free library with a wide range of games and books you have unlimited access to. • In-company Polish and English language classes. • Fresh fruit, snacks, and beverages for everyone in the office. • Flexible working hours. • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents. • Personal development opportunities and ability to work in a global environment. • Work in a creative team with people full of passion for what they do.
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