
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
November 7
🗣️🇫🇷 French Required

Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
• Design and develop scalable user interface (UI) solutions. • Implement UI and UX features from mockups and designs produced by the UI/UX team. • Propose, plan, implement, and deliver tasks and features within agreed timelines. • Provide regular updates to production. • Consider performance and optimization in all implemented work. • Break down own tasks, track progress, ask questions, and raise issues with relevant stakeholders while proposing solutions as needed. • Collaborate closely with lead programmers and project architects to implement high-quality features and code while identifying and mitigating risks. • Actively participate in code reviews to share knowledge and learn from other team members.
• Excellent command of C++. • Good knowledge of source control and code review tools (Swarm, Perforce, Git, etc.). • Good knowledge of project management tools (JIRA, Confluence, etc.). • Ability to work independently. • Strong game sense and an understanding of what makes an experience intuitive and enjoyable. • Strong debugging and performance profiling skills. • Ability to write reliable, readable, maintainable, and performant code. • Knowledge of optimization techniques. • Required experience: 6+ years in console or PC game development. • Have participated in the full production cycle of at least one shipped title.
• A comprehensive benefits package 100% paid by People Can Fly (PCF). • Insurance reimburses claims at 100% (up to $1,000 of services per year) — available for individual or family coverage. • Comprehensive dental coverage, including major dental work and orthodontics. • Employer RRSP match of 4% (pre-tax), 100% vested from day one. • One week of paid time off during the winter holidays. • 20 days paid vacation and 5 paid sick days. • Free virtual health and mental wellness sessions included in the plan for employees and their dependents. • Opportunities for personal development and the chance to work in a global environment. • The opportunity to work within a creative team of people passionate about what they do.
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