
201 - 500 employees
Founded 2002
đź Gaming
đ„œ AR/VR
Gaming âą AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
đ„ 0 minutes ago
Improve your chances of getting an interview by checking your resume score before you apply.

201 - 500 employees
Founded 2002
đź Gaming
đ„œ AR/VR
Gaming âą AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
âą Deliver high-quality UI content/assets aligned with artistic direction and quality standards âą Translate UX flows and wireframes into functional in-game UI âą Create UI mockups in Figma or Adobe Photoshop âą Implement UI mockups in UE4 (UMG) using Blueprints, animations, and Materials for UI âą Own small UI features or co-own larger features from the UX phase through UI implementation âą Collaborate with UX designers, UI artists, programmers, and other disciplines âą Follow UX/UI workflows, implementation standards, and accessibility best practices âą Improve UI based on playtests, user research, and team feedback âą Deliver reliable estimates and meet production deadlines
âą 3+ years of experience in UI Design or Technical UI design for games âą Strong knowledge of Unreal Engine 4/5 UMG, Blueprints, UI animations, and materials âą Experience creating UI mockups for games âą Understanding of UX principles, interaction design, accessibility, and UI best practices âą Experience implementing production-ready UI and collaborating with programmers âą Strong problem-solving, communication, and collaboration skills âą Self-motivated with reliable task estimation and delivery âą Good written and verbal English communication skills âą Nice to have: Technical knowledge of UE4 âą Nice to have: Strong understanding of UX principles and accessibility âą Nice to have: Experience optimizing and debugging UMG UI âą Nice to have: Familiarity with design systems and reusable UI components
âą Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna) âą MultiSport card for you and your family members or friends âą Free library with a wide range of games and books with unlimited access âą In-company Polish and English language classes âą Fresh fruit, snacks, and beverages for everyone in the office âą Flexible working hours âą Free virtual health and mental wellbeing sessions for members and their dependents âą Personal development opportunities âą Ability to work in a global environment âą Work in a creative team with people full of passion for what they do âą Inclusive and diverse work culture âą Equal opportunity employer
Apply Nowđ 5 days ago
UI Designer creating web and e-commerce interfaces for Naturaily, a software development company. Building design systems, leading client workshops, and using AI tools across commercial projects.
đ”đ± Poland â Remote
đ” zĆ13k - zĆ17k / month
â° Full Time
đĄ Mid-level
đ Senior
đš Product Designer (UI/UX)
đ August 10
Senior UI Designer shaping mobile interfaces for intentâs connected-device clients, including wearables, smart audio, and health-tech products. Leading designs from client workshops through production with UX, engineering, QA, and PM teams.
đ”đ± Poland â Remote
đ” zĆ15.5k - zĆ22k / month
â° Full Time
đ Senior
đš Product Designer (UI/UX)
đ July 29
Senior Product Designer at RemoFirst focusing on user-centered design for global HR platform. Collaborating with teams to create intuitive interfaces and enhancing user experiences.
đ July 28
Lead UI/UX Designer responsible for transforming eCommerce customer journeys for a growing DTC brand. Collaborating with cross-functional teams to deliver exceptional digital experiences.
đ July 28
Product Designer designing AI-native experiences for an all-in-one AI platform. Collaborating with teams and conducting user research to shape solutions and validate design decisions.
đ”đ± Poland â Remote
đ” zĆ24.6k - zĆ29.5k / month
đ„ Funding within the last year
đ° $35.2M Series A on 2025-10
â° Full Time
đ Senior
đš Product Designer (UI/UX)