Experienced Level Artist – Worldbuilder, Lighting

Job not on LinkedIn

🕒 June 29

🇲🇹 Malta – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

✨ Artist

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Logo of PlayMagic LLC

PlayMagic LLC

11 - 50 employees

Founded 2011

🎮 Gaming

🤝 B2B

👥 B2C

Gaming • B2B • B2C

PlayMagic LLC is a game development studio specializing in premium game development across various platforms such as consoles, PC, and VR. With a focus on high-profile licenses and original intellectual properties, PlayMagic operates fully remote with a team of over 40 individuals, many of whom are veterans from top AAA developers. They engage in work-for-hire projects, including co-development and prototyping, and are developing a series of original game prototypes across multiple genres. The studio is a certified developer for major gaming platforms such as Sony, Microsoft, and Nintendo.

📋 Description

• Worldbuilding: Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in the early stages. • Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story. • Mix and match a different set of assets in creative ways to make the most out of the Project’s Asset Library. • Coordinate well with Environment Team for the level needs when it comes to Assets. • Where present, work with Terrain, in and out of the Game Engine to achieve the level’s requirements. • Help the rest of the team to stay under Performance budgets and do any necessary adjustments to the Level to hit the target scope. • Handle any project structure and gameplay-related needs that a level creates. • Lighting: Plan and gather reference to show the target visual result. • Prepare the scene for lighting, by cleaning the layout and creating the necessary conditions. • Light the scene, under the guided lighting conditions, with Baked or Realtime Lights. • Create different lighting scenarios from already existing, Lighted Scenes. • Use Visual Effects to help focus on specific lighting conditions. • Create and work with Post Processing to push the visual of the game according to the platform needs. • Handle any light and post process-related side work that is needed to complete the level. • Development: Coordinate with Art Director and Art Lead about the style of the game in development. • Work closely with Producers to keep track of the development schedule. • Be flexible in sacrificing quality in an early stage of an asset development to help a schedule to move on, then improving and polishing it at the appropriate stage of a project. • Be proactive in research and suggest solutions for various development issues that may arise.

🎯 Requirements

• 2.5+ years of professional experience as a Level Artist, in the Games Industry. • Thorough knowledge of Unreal and Unity game engines, any terrain generator like World Machine, Gaia (or any other). • Sufficient knowledge of a modeling tool like 3d Studio Max or Maya, Photoshop. • Work from concept or reference, but also be creative and provide input for the direction of any level. • Knowing when to ‘throw something together’ for prototyping, when you need to sacrifice quality for time and when it is time to polish. • Love to collaborate and to work within a team. • Willing to provide and accept direction and the ability to embrace change. • Love playing and creating games while thinking how to take them to the next level. • Strong written and verbal communication skills. • Experience with the creation of Open World games and how that affects level creation (bonus). • Experience with visual scripting (ex. Blueprints), to assist with any basic functionality that is needed for a level (bonus). • Experience with environment animations, to set up any gameplay or visual sequences (bonus).

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