
2 - 10 employees
Founded 2024
🎮 Gaming
👥 B2C
💰 Pre seed on 2024-10
Gaming • B2C
Redly Games is a startup based in Helsinki, Finland focused on making emotionally rich, long-lived games. Led by Thea Chow (formerly a game lead at Supercell), the small, remote-first team emphasizes strong design, emotional depth, and creating calming, meaningful player experiences and worlds that grow over time. They aim to build games that feel good both in the moment and over the long term—spaces where players can slow down, rediscover wonder, and contribute to persistent worlds.
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2 - 10 employees
Founded 2024
🎮 Gaming
👥 B2C
💰 Pre seed on 2024-10
Gaming • B2C
Redly Games is a startup based in Helsinki, Finland focused on making emotionally rich, long-lived games. Led by Thea Chow (formerly a game lead at Supercell), the small, remote-first team emphasizes strong design, emotional depth, and creating calming, meaningful player experiences and worlds that grow over time. They aim to build games that feel good both in the moment and over the long term—spaces where players can slow down, rediscover wonder, and contribute to persistent worlds.
• Build and own game features in Unreal Engine using C++ and Blueprint, from early implementation through iteration and polish • Work closely with design to translate game ideas into technically sound, responsive player experiences • Make architectural decisions supporting player experience, performance, maintainability, and future live-service needs • Shape technical approaches, engineering standards, and patterns across the Unreal codebase • Identify technical debt and make pragmatic decisions about what to address now versus later • Collaborate with engineers through technical discussions, code reviews, pairing, and knowledge sharing • Help the team use Unreal Engine and its native systems effectively • Evaluate and improve performance, stability, and scalability for mobile • Collaborate across the game client, backend services, gameplay prototyping and implementation, technical art, and external engineering partners • Raise technical risks, challenge assumptions constructively, and help resolve trade-offs
• Significant professional game development experience with deep hands-on expertise in Unreal Engine, C++, and Blueprint • Experience building and shipping gameplay features and game systems on one or more Unreal titles • Strong architectural and systems thinking with a player-first mindset • Deep understanding of Unreal-specific engineering decisions, including when to work with, extend, or customize the engine • Excellent judgment around technical trade-offs and solution scope • Ability to understand the wider technical picture of a game • Confident, collaborative communication and ability to explain technical decisions clearly • Ability to take ownership of loosely defined problems and move them forward independently • Comfortable adapting as the game iterates and responds to player feedback • Open and proactive use of AI-assisted development tools as part of daily workflow • Experience mentoring, pairing with, or informally guiding engineers • Experience with procedural or generative content systems in Unreal • Experience shipping or scaling a live-service game • Mobile game development experience • Mobile performance optimization experience, including profiling, memory, rendering, and device constraints • Experience in a small studio, startup, strike team, or other high-ownership engineering environment
• Remote-first team setup with flexible hours • Async-friendly communication • Be part of a Supercell-backed core game dev team with huge impact on the product and engineering culture • Ownership over meaningful and interesting technical challenges • Small, high-trust team where your work and decisions make a difference
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