Senior Technical Artist

🕒 March 20

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Logo of Skydance

Skydance

201 - 500 employees

Founded 2010

📱 Media

Media • Film • Television

Skydance is a media company engaged in the production of films, television series, and interactive media. It streams its content on various platforms, including Apple TV+, Netflix, Amazon Prime Video, and HBO Max. Skydance is involved in creating trailers and teasers for its productions, including high-profile series and movies like 'Mission: Impossible - The Final Reckoning', 'Foundation', 'Reacher', and others. The company has also expanded into areas such as sports content with 'Hard Knocks' and diversified its offerings with animated films and interactive new media. Skydance emphasizes maintaining an active presence on social media to keep audiences informed about its latest projects and releases.

📋 Description

• Work closely with the Technical Art Director to design, build, and support content creation, animation, and pipeline tools inside and outside the engine using Python and/or C++. • Create assets and systems requiring technical art experience in engine (blueprints, material networks, control rig, performance optimization, etc) • Use your Sequencer and Maya expertise to troubleshoot and problem solve cinematic issues. • Collaborate with artists, technical artists, engineers, and designers both internal and external to ensure efficient workflows and pipelines. • Document, maintain, enforce, and provide guidance on asset integrity, conventions, and performance budgets. • Create and maintain clear, relevant usage documentation for technical art workflows and best practices.

🎯 Requirements

• 5+ years of professional game experience • Unreal experience with expertise in Sequencer, Blueprints, characters, MetaHumans, Control Rig, LODs, and performance optimization • Intermediate Python scripting experience creating artist and pipeline tools in Maya and/or Unreal using a Qt framework. • Proficiency and production experience in modeling, rigging, and animation with an understanding of the full CG pipeline. • Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms. • Experience rigging for games or film. • Intermediate C++ skills with Maya and/or Unreal.

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