
51 - 200 employees
🥽 AR/VR
🎮 Gaming
💰 $20M Venture Round on 2019-07
AR/VR • Entertainment • Gaming
The VOID is a company that creates immersive virtual reality experiences that engage all the senses. It allows guests to step into hyper-realistic virtual worlds where they can see, smell, feel, and interact with the environment, making the dream of experiencing the impossible a reality. The company was known for its innovative technology and partnerships with world-renowned studios, bringing beloved settings, characters, and stories to life for over 1. 8 million guests. Through its continued creativity and next-generation technologies, The VOID aims to be at the forefront of entertainment by offering unique and engaging experiences.
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51 - 200 employees
🥽 AR/VR
🎮 Gaming
💰 $20M Venture Round on 2019-07
AR/VR • Entertainment • Gaming
The VOID is a company that creates immersive virtual reality experiences that engage all the senses. It allows guests to step into hyper-realistic virtual worlds where they can see, smell, feel, and interact with the environment, making the dream of experiencing the impossible a reality. The company was known for its innovative technology and partnerships with world-renowned studios, bringing beloved settings, characters, and stories to life for over 1. 8 million guests. Through its continued creativity and next-generation technologies, The VOID aims to be at the forefront of entertainment by offering unique and engaging experiences.
• Own the P&L and growth strategy across VOID Interactive’s live service portfolio. • Build and run the systems that make our publishing slate sustainable as it scales: data, economy, and live operations. • Set the strategic direction for how our live service content creates value for players and the business, with real emphasis on customization, identity, and long-term engagement. • Translate player behaviour, retention, and monetisation signals into commercial decisions: pricing, content cadence, promotion strategy, offer design. • Present P&L performance, forecasts, and strategic recommendations to studio leadership and ownership. • Build economy frameworks that scale across the live calendar: battle passes, stores, pricing, consumables, progression, currency. • Design and ship monetisation features alongside design, production, and engineering, turning concepts into shippable systems and a steady content cadence. • Coordinate monetisation execution across the live calendar: seasonal beats, in-game merchandising, promotions, special initiatives. • Keep delivery realistic and don’t overcommit the team. • Own the architecture and rollout of VOID’s data warehouse, attribution stack, and analytics infrastructure across the live portfolio. • Lead vendor evaluation and selection for MMP, BI, and CRM platforms in coordination with studio leadership. • Define and stand up cohort frameworks, retention reporting, and the core KPIs we’ll measure across UA, monetisation, and engagement. • Run the analytics function as a player-coach. Write the queries, build the dashboards, then scale the team as the business case justifies it. • Stay close to player feedback and performance signals. Watch how monetised content affects satisfaction, retention, and sentiment, and adjust the plan when the data says to. • Partner with Marketing and Publishing on UA, lifecycle, and pricing strategy. Set the working models with internal teams and external partners (including our publishing team at Miniboss) so content gets produced efficiently and lands with the right player context.
• 7+ years in live service, F2P, or growth roles at game studios or publishers, with leadership-track responsibilities. • Proven ownership of a live service P&L at scale, with revenue and retention outcomes you can point to. • Hands-on experience designing battle passes, stores, pricing, progression, and economy balance for F2P or hybrid titles. • Strong technical chops, including SQL, cohort analysis, segmentation, A/B testing, and the underlying data infrastructure decisions. • Experience leading or scoping data warehouse builds, MMP integrations, and attribution stack setup. • Confidence presenting strategy and performance insights to senior leadership. • Bachelor’s degree in Business, Economics, Product, Analytics, Game Design, or equivalent experience.
• Compensation is determined based on the candidate's location, relevant experience, and prevailing market rates.
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