
1001 - 5000 employees
Founded 2004
🎮 Gaming
📱 Media
Gaming • Media
Virtuos is a leading global content creator for video games and movies, headquartered in Singapore with 22 offices across Asia, Europe, and North America. Established in 2004, the company has built a strong reputation for providing high-quality game development and art production services to major developers and publishers. Virtuos is recognized for its work on blockbuster AAA titles and is a trusted partner in the gaming industry, helping to bring innovative and memorable gaming experiences to life.
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1001 - 5000 employees
Founded 2004
🎮 Gaming
📱 Media
Gaming • Media
Virtuos is a leading global content creator for video games and movies, headquartered in Singapore with 22 offices across Asia, Europe, and North America. Established in 2004, the company has built a strong reputation for providing high-quality game development and art production services to major developers and publishers. Virtuos is recognized for its work on blockbuster AAA titles and is a trusted partner in the gaming industry, helping to bring innovative and memorable gaming experiences to life.
• Building levels based on design (from greybox/blockout to final scene). • Placing and integrating assets (models, props, architecture, natural elements). • Maintaining gameplay readability – ensuring the player can easily navigate the scene. • Working with composition – visual accents, guiding the player’s view, logical routes. • Collaborating closely with level designers to combine visuals and gameplay. • Using modular systems for efficient environment assembly. • Testing levels for playability and stability. • Following the project’s art style and guidelines.
• Proficiency with 3D software (Maya, Blender, 3ds Max). • Experience working in game engines (Unreal Engine, Unity). • Knowledge of composition, proportions, balance, and scene readability. • Skills in modeling, optimization, and UV unwrapping. • Understanding of material and texture creation (Substance Painter/Designer, Photoshop). • Experience with modular kits and assets for building environments. • Understanding of real-time optimization (LOD, polygon budgets, texture atlases). • Understanding of stylization principles in game art. • В1+ English level. • Attention to detail, strong artistic sense, and style awareness. • Ability to collaborate with concept artists, tech artists, and level designers. • Good communication skills and openness to feedback. • Self-organization and ability to meet deadlines.
• Medical insurance • Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region • The possibility of remote work and flexible schedule on corporate equipment • Opportunities to engage in corporate social responsibility (CSR) projects
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