Senior Technical Artist – Materials, Shaders & Tools, UE5

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Logo of Virtuos

Virtuos

1001 - 5000 employees

Founded 2004

🎮 Gaming

📱 Media

Gaming • Media

Virtuos is a leading global content creator for video games and movies, headquartered in Singapore with 22 offices across Asia, Europe, and North America. Established in 2004, the company has built a strong reputation for providing high-quality game development and art production services to major developers and publishers. Virtuos is recognized for its work on blockbuster AAA titles and is a trusted partner in the gaming industry, helping to bring innovative and memorable gaming experiences to life.

📋 Description

• Develop and maintain material systems, shader frameworks, and artist-facing workflows in Unreal Engine 5 • Design and implement scalable master materials and material frameworks • Develop reusable shader solutions for environments, props, and characters • Collaborate with artists to create efficient material workflows • Optimize shaders and materials for performance and memory usage • Support rendering-related troubleshooting and visual quality improvements • Create Blueprint-based tools and workflows for content creators • Contribute to asset validation and optimization pipelines • Work with Engineering to improve content production workflows • Document tools, material standards, and best practices • Support procedural and world-building workflows where appropriate

🎯 Requirements

• Minimum 5 years of experience in game development or CG industry • Minimum 2 years of experience as a Technical Artist • Advanced knowledge of Unreal Engine, material optimization, and rendering pipelines • HLSL skills • Strong Blueprint scripting experience • Experience creating scalable material libraries and production-ready shader frameworks • Experience profiling and optimizing materials for multiple hardware targets • Strong understanding of Unreal Engine rendering systems, lighting, and content pipelines • Experience writing technical documentation and defining workflows for artists • Knowledge of UE5 PCG Framework • Nice to have: Experience with Houdini and Houdini Engine for Unreal • Nice to have: Knowledge of Geometry Script • Nice to have: Experience with Editor Utility Widgets and pipeline automation • Nice to have: C++ knowledge for Unreal Engine workflows • Nice to have: Python scripting experience • Nice to have: Experience with Niagara VFX systems • Nice to have: Experience with Landscape, RVT, Virtual Textures, Foliage systems, and world-building workflows • Nice to have: Familiarity with procedural content generation pipelines • Excellent communication and teamwork skills • Ability to gather production requirements and translate them into technical solutions • Strong ownership mindset • Ability to mentor artists and promote procedural workflows across teams • Adaptability and willingness to iterate on solutions based on project needs

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