Senior Technical Artist

🕒 May 14

Apply Now
Find Similar Remote Jobs

📊 Check your resume score for this job

Improve your chances of getting an interview by checking your resume score before you apply.

Logo of Virtuos

Virtuos

1001 - 5000 employees

Founded 2004

🎮 Gaming

📱 Media

Gaming • Media

Virtuos is a leading global content creator for video games and movies, headquartered in Singapore with 22 offices across Asia, Europe, and North America. Established in 2004, the company has built a strong reputation for providing high-quality game development and art production services to major developers and publishers. Virtuos is recognized for its work on blockbuster AAA titles and is a trusted partner in the gaming industry, helping to bring innovative and memorable gaming experiences to life.

📋 Description

• As a Technical Artist specializing in procedural generation and Unreal Engine, you will be responsible for UE5’s pipeline part. It’s scalability and optimization. • You will collaborate closely with the art and engineering teams to ensure that the game's visual quality is maintained while meeting performance targets of multiple platforms. • The ideal candidate should possess a strong technical background combined with a deep understanding of Unreal Engine technical side, rendering pipeline and procedural pipeline in general. • Setting up procedural pipeline that ensures visual standards and meets the performance goals. • Developing and refining tools and techniques for optimizing game assets, shaders, and environments within Unreal Engine or clients' proprietary engines. • Writing documentation for optimization workflows, tools, and best practices to support team efficiency and knowledge sharing.

🎯 Requirements

• Minimum of 5 years of experience in the game development or other CG industry. • Minimum of 2 years of experience as a Technical Artist. • Proficient in using Unreal Engine 4 or 5 or any other industry-leading game engine with a deep understanding of its art and rendering pipelines. • Solid understanding of performance optimization techniques and best practices in game development. • UE5`s PCG expertise. • Experience and proficiency with Houdini. • Expertise in developing custom tools and scripts to enhance and streamline art workflows. • Expertise in creating and optimizing shaders, materials, and visual effects for game environments. • Experience in dealing with material creation & optimization (Master Materials, Material Functions, Material Layers, Material Collection Parameters). • Environment asset pipeline knowledge (Displacement, Decimation Workflow, Modular Workflow, Texel Density, Collisions, Sculpting, UV's, Building Creations). • Experience with world building systems (Landscape, RVT, Foliage, Procedural Foliage). • Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package. • Scripting languages as Pyton, Vex, MEL and Maxscript. • Experience with VFX software like Embergen or Niagara plugin in UE is a plus. • Scripting skills like python, tooling (editor utility widget), excel.

Apply Now

Similar Jobs

🕒 April 21

CD PROJEKT SA

501 - 1000

🎮 Gaming

Senior VFX Artist creating high-quality visual effects for Project Sirius in The Witcher universe. Collaborating across disciplines and delivering performant VFX.

🕒 April 1

Veles Productions

11 - 50

🥽 AR/VR

📱 Media

🎮 Gaming

3D Senior Animator at Veles Productions, creating compelling animations for Metaverse projects with collaborative teams. Utilizing expertise in animation software to enhance immersive user experiences.

🕒 December 12, 2025

CD PROJEKT SA

501 - 1000

🎮 Gaming

Expert Technical Artist focusing on Art and Visuals for The Witcher 4 development at CD PROJEKT RED. Collaborating with multi-disciplinary teams to achieve high-quality visuals in an innovative environment.

🕒 December 11, 2025

CD PROJEKT SA

501 - 1000

🎮 Gaming

Expert Technical Artist focusing on Art and Visuals for The Witcher 4 at CD PROJEKT RED. Collaborating with artists and engineers to enhance rendering processes and visual quality.