Technical Animator

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Logo of Virtuos

Virtuos

1001 - 5000 employees

Founded 2004

🎮 Gaming

📱 Media

Gaming • Media

Virtuos is a leading global content creator for video games and movies, headquartered in Singapore with 22 offices across Asia, Europe, and North America. Established in 2004, the company has built a strong reputation for providing high-quality game development and art production services to major developers and publishers. Virtuos is recognized for its work on blockbuster AAA titles and is a trusted partner in the gaming industry, helping to bring innovative and memorable gaming experiences to life.

📋 Description

• Design and maintain scalable, real-time animation systems that integrate with AI behaviors and procedural motion. • Collaborate closely with AI engineers and gameplay developers to create adaptive, systemic character performances. • Support rigging workflows, including the design and review of skeletal structures, facial systems, and deformation strategies. • Build tools (in Python or MEL) that support animation retargeting, pose libraries, motion blending, or state-driven animation logic. • Prototype and implement motion matching, IK solvers, and procedural animation techniques that support gameplay responsiveness and realism. • Ensure clean integration and optimization of animation assets in engine (preferably Unreal). • Help define and enforce animation quality and performance standards across the pipeline.

🎯 Requirements

• Experience in technical animation on at least one shipped AAA title (or equivalent complex real-time project). • Expert-level skills in Maya (required) for animation, rig review, and technical workflows. • Solid scripting experience in Python for automation and tool creation. • Deep understanding of rigging systems, character setup, and skinning best practices. • Strong knowledge of animation systems and runtime behaviors (blend trees, IK, state machines, Control Rig, etc.). • Comfortable in discussions with rigging and animation teams and aligning rigging outputs with gameplay and AI needs. • Experience with MotionBuilder for mocap processing (not required). • Familiarity with Unreal Engine Control Rig and Sequencer. • Exposure to motion matching, neural animation systems (e.g., DeepMimic, Phase-Functioned Neural Networks), or procedural animation. • Background or interest in machine learning, behavior systems, or character AI.

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