Senior Technical Artist

🔥 14 hours ago

🇵🇱 Poland – Remote

⏰ Full Time

🟠 Senior

🗿 3D Artist

👻 Ghost score 12%

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Logo of Vivid Games

Vivid Games

51 - 200 employees

Founded 2010

💼 Consulting

📣 Marketing

🎮 Gaming

💰 Series A on 2012-05

Consulting • Marketing • Gaming

Vivid Games is a company dedicated to creating exceptional gaming experiences. They are committed to fostering a collaborative and inclusive work culture and emphasize the importance of empathy, kindness, and continuous improvement within their team. Vivid Games focuses on creating the best games in the market using Agile methodologies and objective key results to set ambitious goals. They offer opportunities for personal and professional growth and have a strong emphasis on teamwork and transparency. Vivid Games accommodates various work arrangements, ensuring team members can work remotely, hybrid, or on-site.

📋 Description

• Turn creative ideas into player experiences that convey boxing atmosphere, tension, competition, and thrill • Create shaders, effects, tools, and systems that enable artists to bring the energy of sport to life • Work at the intersection of art, design, and technology • Collaborate closely with the Art Director, Artists, Designers, and Engineers • Define standards, benchmarks, and performance budgets for the Art Team • Build and debug complex Cinemachine camera sequences • Build and optimize DOTween animation sequences for mobile • Participate in the recruitment process including first interview, test, and technical interview

🎯 Requirements

• Very strong knowledge of Unity, including import settings, prefabs, materials, rendering, asset pipelines, and content organization • Knowledge of modeling, UVs, baking, texturing, LODs, rigging/skinning, and preparing assets for real-time environments • Experience creating and optimizing shaders in Shader Graph/HLSL for 3D assets as well as UI/2D/VFX • Knowledge of atlases, sprites, masking, 9-slice, animated UI, material-based effects, texture optimization, and draw call optimization • Experience with CPU/GPU profiling, overdraw, batching, draw calls, memory, textures, meshes, VFX, shaders, and performance budgets across different device tiers • Hands-on experience with Particle Systems/VFX, shader-based effects, and optimization for mobile • Knowledge of URP, baked/mixed lighting, lightmaps, probes, post-processing, and balancing visual quality against performance • Experience creating simple tools and editor tools in C# and automating repetitive processes and asset validation • Experience with Frame Debugger, Unity Profiler, RenderDoc, or similar tools • Ability to identify root causes of visual and performance issues • Experience defining standards, benchmarks, and performance budgets for the Art Team • Very good knowledge of Unity’s Cinemachine camera system, including Virtual Cameras, blending, follow/aim, dolly/splines, camera shake, and complex camera sequences • Practical knowledge of DOTween for UI, cameras, objects, materials, and shader parameters • Ability to build clear animation sequences and optimize them for mobile • Ability to communicate effectively across Art, UI/UX, and Development

🏖️ Benefits

• Remote, hybrid or on-site work — whatever works best for you • Flexible working hours with core hours from 10:00 to 14:00 • Available guidance to help you grow professionally • As little bureaucracy and as much transparency as possible • Stable salary reflecting your experience and skills • Remote-work support • Sports benefits • Private healthcare

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