
51 - 200 employees
Founded 2010
🎮 Gaming
📱 Media
Gaming • Media
ZeptoLab is a global gaming company dedicated to creating entertaining games with a focus on fun. Known for popular games such as Cut the Rope, Overcrowded: Tycoon, Downhill Smash, Evo Pop, and others, ZeptoLab engages players worldwide with its innovative gameplay and beloved characters like Om Nom. The company not only develops games but also offers publishing services to help other games rise to prominence. ZeptoLab is committed to providing a high-quality gaming experience and operates with a strong emphasis on customer support and partnerships.
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51 - 200 employees
Founded 2010
🎮 Gaming
📱 Media
Gaming • Media
ZeptoLab is a global gaming company dedicated to creating entertaining games with a focus on fun. Known for popular games such as Cut the Rope, Overcrowded: Tycoon, Downhill Smash, Evo Pop, and others, ZeptoLab engages players worldwide with its innovative gameplay and beloved characters like Om Nom. The company not only develops games but also offers publishing services to help other games rise to prominence. ZeptoLab is committed to providing a high-quality gaming experience and operates with a strong emphasis on customer support and partnerships.
• Create, iterate and implement 2D/3D/UI assets, animations and VFX in Unity for mobile games • Help establish and maintain the visual style of new game concepts • Work closely with Game Designers and Developers from early prototypes through production • Turn gameplay ideas and design requirements into clear and effective visual solutions • Iterate rapidly based on gameplay feedback, performance requirements and player needs • Contribute visual ideas and proactively suggest solutions • Estimate, prioritise and plan work to support fast-paced prototyping and production
• Strong experience in both 3D and 2D game art • Hands-on experience implementing art assets in Unity • Good understanding of mobile optimization and performance considerations • Strong understanding of composition, readability and visual hierarchy • Experience working on mobile games • Hybrid Casual, Casual or Hypercasual experience would be a plus • Experience with AI tools in the creative workflow or strong willingness to explore and adopt new AI tools • Experience taking games or game features from prototype to production • Shipped games would be a plus • Strong hands-on approach to creating and iterating rather than focusing only on art direction or management • Ability to work independently, take ownership and make decisions with a high degree of autonomy • Fast iteration and prototyping mindset
• Freedom, ownership and autonomy • Opportunity to work across 3D, 2D and Unity • Opportunity to work on new game concepts from prototype through evolution based on gameplay and player feedback
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