
51 - 200 employees
Founded 1986
📣 Marketing
đź’Ľ Consulting
🏢 Enterprise
Marketing • Consulting • Enterprise
Hyperquake is an independent strategy and design agency that builds brands and immersive experiences. They offer services in innovation, brand strategy and design, growth marketing, and experiential (digital and physical) Storybuilding, serving clients from startups to Fortune 100s and producing interactive content, spatial and environmental design, and digital–physical integrations.
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51 - 200 employees
Founded 1986
📣 Marketing
đź’Ľ Consulting
🏢 Enterprise
Marketing • Consulting • Enterprise
Hyperquake is an independent strategy and design agency that builds brands and immersive experiences. They offer services in innovation, brand strategy and design, growth marketing, and experiential (digital and physical) Storybuilding, serving clients from startups to Fortune 100s and producing interactive content, spatial and environmental design, and digital–physical integrations.
• Serve as a lead builder on assigned interactive projects, delivering technical excellence, performance, and stability • Build experiences using Unity, Unreal Engine, TouchDesigner, and web technologies • Build and integrate on-screen user interfaces using HTML/CSS/JavaScript and frameworks such as React • Work with web-based content management systems that drive and manage experience content • Contribute to system architecture, hardware specification, and deployment decisions for complex installations • Own technical delivery, ensuring work ships on time, within budget, and to a high quality standard • Contribute to estimates, technical specifications, and feasibility assessments • Identify and flag technical risk on interactive installations • Mentor junior Creative Technologists and interns • Collaborate with Design, Production, Fabrication, AV Integration, and Client teams • Communicate technical concepts and limitations to non-technical teammates and clients • Travel to client sites and venues for installation, integration, calibration, and final quality control • Explore and apply emerging technologies, including AI and agent-driven workflows
• At least 5 years of experience in software-based creative technology • Strong portfolio showcasing immersive, interactive, and large-scale work • Deep production experience in at least 2 of Unity, Unreal Engine, TouchDesigner, or Web • Working knowledge of HTML/CSS/JavaScript, React, and web-based CMS platforms • Diverse portfolio featuring sensor input, data visualization, and real-time graphics • Experience mentoring or guiding junior technologists • Comfort working with external contractors, fabricators, and AV vendors • Proficiency in C#, C++, or JavaScript • Bachelor’s degree in Computer Science, Interactive Media, or related technical field, or equivalent practical experience • Ability to work Eastern time zone hours • Resume and portfolio highlights required; live demos, interactive projects, or code repository links strongly encouraged
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