
11 - 50 employees
Founded 2007
📣 Marketing
🎮 Gaming
Marketing • Gaming
IllFonic is an independent video game studio with locations in Lakewood, Colorado, and Tacoma, Washington. Founded in 2007, the company specializes in creating immersive gaming experiences that connect communities with the content they love. IllFonic's team consists of veterans from the video game, music, technology, marketing, and communications industries. Some of their notable game titles and collaborations include Killer Klowns From Outer Space: The Game, Ghostbusters: Spirits Unleashed, and Friday the 13th: The Game. The company continues to redefine how games are made and marketed, focusing on community connection through innovative gaming experiences.
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11 - 50 employees
Founded 2007
📣 Marketing
🎮 Gaming
Marketing • Gaming
IllFonic is an independent video game studio with locations in Lakewood, Colorado, and Tacoma, Washington. Founded in 2007, the company specializes in creating immersive gaming experiences that connect communities with the content they love. IllFonic's team consists of veterans from the video game, music, technology, marketing, and communications industries. Some of their notable game titles and collaborations include Killer Klowns From Outer Space: The Game, Ghostbusters: Spirits Unleashed, and Friday the 13th: The Game. The company continues to redefine how games are made and marketed, focusing on community connection through innovative gaming experiences.
• Define and maintain cohesive, high-fidelity visual styles and artistic direction across all game assets and disciplines • Provide high-level creative direction and leadership across Environment, Tech Art, Outsourcing, VFX, Tech Animation, Animation, Lighting, Characters, UI/UX, and Concept Art teams • Partner with the Chief Creative Officer, Design Leads, and Engineering to unify creative vision with gameplay and technical goals • Manage, mentor, and guide art leads and individual artists • Evaluate and optimize art production pipelines and workflows to improve efficiency, performance, and asset quality • Oversee external art outsourcing partners and asset leads to ensure visual consistency and high visual fidelity • Establish art benchmarks, visual target renders, and style guides for internal and external development • Review and critique real-time lighting, shaders, environments, character models, animations, and visual effects in engine • Participate in hiring, staffing plan reviews, and resource allocation across Art and Animation departments
• 10+ years of professional experience in video game art production, with 5+ years in Art Director roles • Multiple shipped console and PC titles as an Art Director • Proven track record leading multidisciplinary teams of artists across characters, environments, lighting, animation, and VFX • Expert understanding of 3D modeling, sculpting, texturing, animation, lighting, and real-time engine workflows • Experience with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and Unreal Engine • Demonstrated expertise in building and streamlining art pipelines for high-fidelity real-time rendering • Experience directing persistent world or live-service visual content and world building • Strong portfolio/ArtStation demonstrating exceptional visual benchmark creation, character/environment design, and creative vision • Collaborative leadership in cross-functional team environments • Passion for mentoring and developing artist talent • Resourceful, hands-on approach to artistic and technical pipeline challenges • Excellent communication skills for inspiring artists and aligning multidisciplinary stakeholders
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