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Graphics Software Engineer

đŸ”„ 14 hours ago

đŸ‡ș🇾 United States – Remote

đŸ’” $149.6k - $284.6k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

đŸ§‘â€đŸ’» Full-stack Engineer

🩅 H1B Visa Sponsor

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đŸ‘» Ghost score 0%

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Logo of Intel Corporation

Intel Corporation

10,000+ employees

Founded 1968

🏭 Manufacturing

đŸ’Œ Consulting

📩 Logistics

Manufacturing ‱ Consulting ‱ Logistics

Intel Corporation is a leading technology company that specializes in manufacturing and selling a variety of hardware and software products. Its offerings include processors such as Intel Core, Intel Xeon, and Intel Atom, as well as discrete graphics, AI accelerators, silicon photonics, and embedded solutions. Intel serves various industries with its networking, storage solutions, and developer resources, focusing heavily on AI and performance-driven technologies. The company plays a significant role in advancing computing experiences across PCs, data centers, cloud, edge, and 5G networks. Intel is committed to delivering high performance and secure technologies while fostering innovation through its expansive partner ecosystem and development tools.

📋 Description

‱ Improve the reliability, quality, and performance of game titles on Intel products ‱ Engage with independent software developers to integrate features, resolve technical issues, and apply Intel hardware development best practices ‱ Collaborate with driver, feature development, and hardware teams to resolve issues and improve performance and quality ‱ Represent developers' requests for future hardware and software development ‱ Debug and optimize game code, game engines, graphics and compute shaders, APIs, feature integrations, and tools ‱ Drive feature integrations and support profiling, debugging, and graphics optimization tools ‱ Develop documentation and materials promoting best practices for Intel hardware ‱ Represent Intel at game developer conferences through technical discussions and presentations

🎯 Requirements

‱ Bachelor's degree in Computer Science, Computer/Electrical Engineering, or a related technical field ‱ 5+ years working on game technologies for GPU and/or CPU ‱ Experience with modern game engine architecture, rendering pipelines, techniques, and technologies ‱ Experience with Windows profiling tools including PIX, WPA, or GPUView ‱ Programming in HLSL and C/C++ development ‱ Experience using DirectX 12 or an equivalent explicit graphics API ‱ Experience reporting reproducible bugs and following them through resolution ‱ Working knowledge of Vulkan, GLSL, Nsight, Windows architecture, and x86 architecture ‱ Understanding of the game development lifecycle ‱ Experience creating and productizing new technologies and tools ‱ Experience optimizing Unreal Engine ‱ Experience with RenderDoc ‱ Must live and work from the United States; remote work from another country is not permitted

đŸ–ïž Benefits

‱ Competitive pay ‱ Stock bonuses ‱ Health benefits ‱ Retirement benefits ‱ Vacation benefits ‱ Fully home-based work model ‱ Occasional attendance at Intel sites based on business need ‱ Professional growth and continuous learning opportunities ‱ Collaborative, inclusive work environment

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