
10,000+ employees
Founded 1997
📱 Media
👥 B2C
Media • B2C
Netflix is a global streaming entertainment company and content producer whose stated mission is "to entertain the world. " It operates a consumer-facing subscription platform offering on-demand TV shows, films, and original programming, and also runs a public careers site emphasizing culture, inclusion, and hiring accommodations. The provided text highlights Netflix’s focus on recruiting talent worldwide, its work-life and culture pages, and its public-facing employer materials.
🔥 0 minutes ago
Where this job comes from
Posted on Netflix's careers page, not through a job board
First seen by Remote Rocketship 0 minutes ago
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10,000+ employees
Founded 1997
📱 Media
👥 B2C
Media • B2C
Netflix is a global streaming entertainment company and content producer whose stated mission is "to entertain the world. " It operates a consumer-facing subscription platform offering on-demand TV shows, films, and original programming, and also runs a public careers site emphasizing culture, inclusion, and hiring accommodations. The provided text highlights Netflix’s focus on recruiting talent worldwide, its work-life and culture pages, and its public-facing employer materials.
• Build and iterate on playable game prototypes using GenAI-accelerated workflows • Design and prototype pipelines connecting generative AI APIs to DCC tools and engine-side systems, including Unreal Python API, Editor Utility Widgets, and Unity • Provide hands-on creative guidance on visual style, mood, voice, narrative tone, sound, music direction, and overall game feel • Translate creative direction into technical game design, requirements, systems, and documentation • Partner with the Games GenAI team to identify valuable GenAI tools and pipelines • Give creative feedback to external development partners and internal project leads during prototyping and proof-of-concept phases • Run workshops, demos, and office hours on GenAI creative tools • Stay current on GenAI tools for narrative/dialogue generation, procedural level design, voice/audio synthesis, and image/video style transfer • Work across early-stage prototypes with external partners, in-production titles, and internal experiments
• Strong track record as a game director, lead designer, or similarly senior creative role, with shipped game(s) where you owned or heavily shaped creative direction (visual style, narrative voice, sound, or overall execution) • Hands-on comfort building rapid prototypes using agentic coding tools, engine scripting, or no-code/low-code tools • Hands-on experience building with GenAI models and technologies to create new game experiences • Demonstrated “taste”: ability to identify what is fun early and improve prototypes or products through direct creative judgment • Experience directing across visual, narrative, and audio disciplines and synthesizing them into a coherent creative vision under time pressure • Comfort giving direct, specific creative feedback to internal teams and external development partners • Excellent communication skills for cross-functional collaboration with engineers, artists, and producers • Experience with external/third-party studios as a creative partner or reviewer (nice to have) • Experience with agentic coding tools such as Claude Code/Cowork (nice to have) • Comfort generating quick directional prototypes and previz with Maya, Twine, Unity/Unreal, Figma, or Miro (nice to have) • Sound/music direction experience (nice to have) • Experience with rapid, small-form game prototyping (nice to have)
• Health Plans • Mental Health support • 401(k) Retirement Plan with employer match • Stock Option Program • Disability Programs • Health Savings and Flexible Spending Accounts • Family-forming benefits • Life and Serious Injury Benefits • Paid leave of absence programs • Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off • Full-time salaried employees are immediately entitled to flexible time off
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