Senior C++ Reverse Engineer

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🔥 13 minutes ago

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Wand

1 - 10 employees

💼 Consulting

📣 Marketing

🤖 Artificial Intelligence

Consulting • Marketing • Artificial Intelligence

Wand is a mobile-first AI-powered drawing and illustration app designed for iPhone and iPad that lets artists sketch, render, edit, recolor, and apply styles in seconds using on-device and private models. Built by artists for artists, Wand offers multi-layer support, a custom brush engine, preloaded style libraries, dataset storage, and features like regional iterative editing, transparent PNG export, and Apple Pencil optimization to streamline creative workflows. It emphasizes privacy for custom models, collaboration and learning tools for students and professionals, and desktop browser support for color editing.

📋 Description

• Own the engine-integration framework • Own our game engine SDKs — Unreal and Unity specifically. • Go deep when the framework meets the metal. • Own the hooking and cross-DLL machinery. • Make the architectural decisions that compound. • Design SDK, scripting, and reflection surfaces other people actually want to build against. • Treat the teams building on the engine layer as your customers. • Write the docs, examples, and small tools that make the tool chain and SDK self-service. • Provide substantive, thoughtful code reviews. • Mentor the engineers around you through the parts of Windows and engine internals that aren't on Stack Overflow or answered by Claude. • Contribute to roadmap decisions with an eye on outcomes.

🎯 Requirements

• 7+ years of professional C++, with a meaningful chunk spent working deep inside software you didn't have the source to — game engines, anti-cheat, drivers, or other systems where understanding someone else's binary was the job. • Reading a binary is a core skill, not an occasional adventure. • Deep Windows native experience: Win32/64, DLL lifecycles, function hooking (vtable, pointer-slot, inline/detour), IPC, and process/thread management. • Confident with concurrent programming. • Game engine internals experience — Unreal, Unity, or both preferred. • Outcome-oriented and low-ego. • Strong written and verbal communication.

🏖️ Benefits

• Competitive compensation and equity package. • Fully remote work arrangement. • The chance to do unusually deep native work for an audience of 40M+ players who will actually feel the difference. • A team of people who genuinely love games, move incredibly fast, and care deeply about what they build.

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