Selected: ✨ Environment Artist.
Selected: 🇺🇸 United States – Remote USA.
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Selected: 🆕 Date Added.
🕒 6 days ago
Principal Environment Artist creating immersive, atmospheric environments for Mob Entertainment’s Poppy Playtime horror-game franchise. Establishing Unreal Engine workflows, visual standards, and quality across Environment Art teams.
🕒 October 12
11 - 50
Senior Environment Artist building modular, immersive UE5 environments for BulletFarm’s independent AAA studio. Creating production-ready assets for a new IP targeting PC and console platforms.
🌐 United States, Canada – Remote
💵 $120k - $135k / year
⏰ Full Time
🟠 Senior
🗿 3D Artist
👻 Ghost score 3%
🕒 October 9
Senior Environment Artist creating realistic, modular environments for Half Mermaid Productions' narrative horror game. Building optimized Unreal assets and establishing the game's visual world.
🕒 October 9
Environment Artist creating modular, optimized 3D assets for Half Mermaid Productions’ third-person narrative horror game. Establishing the game world with a small remote development team.
🕒 September 11
Environment Artist creating detailed 3D assets and immersive environments for Halon’s cinematics, virtual production, and game projects. Using Maya, Substance, ZBrush, and Unreal for worldbuilding and asset delivery.
🇺🇸 United States – Remote
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
🦅 H1B Visa Sponsor
👻 Ghost score 25%
🕒 August 6
Roblox Environmental Artist creating immersive, optimized 3D worlds for Sawhorse Productions, a Los Angeles creative studio. Designing environments for branded UGC gaming experiences and storytelling.
🕒 June 4
Environment Artist needed to create high-quality 3D art and world-building content for games at GameSim. Role includes asset creation, world building, and team collaboration in a flexible remote setup.
🏈 Alabama, Arizona, +23 more states – Remote
💵 $70k - $75k / year
⏰ Full Time
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 36%
🕒 March 19
Level Designer crafting immersive and authentic airport environments for Microsoft Flight Simulator. Collaborating with artists and technical teams to ensure accuracy and visual fidelity.
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