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Lighting Artist Team Lead

đŸ”„ 44 minutes ago

🇹🇩 Canada – Remote

⏰ Full Time

🟠 Senior

đŸ—ŁïžđŸ‡«đŸ‡· French Required

Where this job comes from

Posted on Cloud Chamber's careers page, not through a job board

First seen by Remote Rocketship 44 minutes ago

Logo of Cloud Chamber

Cloud Chamber

51 - 200 employees

Founded 2019

🎼 Gaming

đŸ‘„ B2C

Gaming ‱ Entertainment ‱ B2C

Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.

📋 Description

‱ Lead the lighting artist team and provide guidance, feedback, and mentorship ‱ Establish best practices and standards to drive productivity, quality, and excellence ‱ Foster a positive, proactive, and agile work environment ‱ Collaborate with the Art Director and other Team Leads to maintain the visual style and lighting direction ‱ Develop and maintain consistent and efficient lighting production workflows and methodologies ‱ Act as the primary point of contact for issues, proactively resolve problems, and remove blockers ‱ Research and implement new lighting-related techniques and technologies ‱ Collaborate with Core Technology, Production, and Planning teams, as well as groups within the Art department ‱ Define realistic timelines and manage project priorities ‱ Track project progress, provide updates to cross-functional stakeholders, and adjust priorities ‱ Receive and incorporate constructive feedback through an iterative process ‱ Collaborate with Design, Art, Engineering, Animation, and Audio teams to deliver a memorable AAA experience

🎯 Requirements

‱ 7+ years of experience in real-time lighting and final rendering, with a proven track record as an Art Team Lead on at least one shipped AAA title ‱ Deep understanding of physically based rendering (PBR), runtime optimization, and lighting for in-game cinematics, with expertise in Unreal Engine 5—specifically Lumen Lighting and Sequencer ‱ Demonstrated success recruiting, developing, mentoring, and retaining top artistic talent while managing team workload and well-being ‱ Proven experience collaborating directly with Core Technology and Production teams to establish and optimize real-time production workflows under runtime constraints ‱ Professional proficiency in both French and English required for candidates located in Quebec ‱ Excellent written and verbal communication skills ‱ Ability to clearly articulate complex ideas, adapt information to diverse audiences, and provide constructive criticism ‱ Perseverance, motivation, and a proactive mindset ‱ Agility and resilience in changing or complex environments ‱ Self-motivation, accountability, attention to detail, and strong organizational skills

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