
51 - 200 employees
Founded 2019
đź Gaming
đ„ B2C
Gaming âą Entertainment âą B2C
Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.
đ„ 44 minutes ago
đŁïžđ«đ· French Required
Where this job comes from
Posted on Cloud Chamber's careers page, not through a job board
First seen by Remote Rocketship 44 minutes ago

51 - 200 employees
Founded 2019
đź Gaming
đ„ B2C
Gaming âą Entertainment âą B2C
Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.
âą Lead the lighting artist team and provide guidance, feedback, and mentorship âą Establish best practices and standards to drive productivity, quality, and excellence âą Foster a positive, proactive, and agile work environment âą Collaborate with the Art Director and other Team Leads to maintain the visual style and lighting direction âą Develop and maintain consistent and efficient lighting production workflows and methodologies âą Act as the primary point of contact for issues, proactively resolve problems, and remove blockers âą Research and implement new lighting-related techniques and technologies âą Collaborate with Core Technology, Production, and Planning teams, as well as groups within the Art department âą Define realistic timelines and manage project priorities âą Track project progress, provide updates to cross-functional stakeholders, and adjust priorities âą Receive and incorporate constructive feedback through an iterative process âą Collaborate with Design, Art, Engineering, Animation, and Audio teams to deliver a memorable AAA experience
âą 7+ years of experience in real-time lighting and final rendering, with a proven track record as an Art Team Lead on at least one shipped AAA title âą Deep understanding of physically based rendering (PBR), runtime optimization, and lighting for in-game cinematics, with expertise in Unreal Engine 5âspecifically Lumen Lighting and Sequencer âą Demonstrated success recruiting, developing, mentoring, and retaining top artistic talent while managing team workload and well-being âą Proven experience collaborating directly with Core Technology and Production teams to establish and optimize real-time production workflows under runtime constraints âą Professional proficiency in both French and English required for candidates located in Quebec âą Excellent written and verbal communication skills âą Ability to clearly articulate complex ideas, adapt information to diverse audiences, and provide constructive criticism âą Perseverance, motivation, and a proactive mindset âą Agility and resilience in changing or complex environments âą Self-motivation, accountability, attention to detail, and strong organizational skills
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