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Team Lead, Level Artist

đŸ”„ 12 hours ago

🇹🇩 Canada – Remote

⏰ Full Time

🟠 Senior

đŸ—ŁïžđŸ‡«đŸ‡· French Required

Where this job comes from

Posted on Cloud Chamber's careers page, not through a job board

First seen by Remote Rocketship 12 hours ago

Still open on Cloud Chamber's site. Checked 1 hour ago.

Logo of Cloud Chamber

Cloud Chamber

51 - 200 employees

Founded 2019

🎼 Gaming

đŸ‘„ B2C

Gaming ‱ Entertainment ‱ B2C

Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.

📋 Description

‱ Lead, manage, mentor, and inspire a team of world builders and level artists ‱ Collaborate with the art team leads, Art Director, and Associate Art Director to ensure the project's artistic consistency and cohesion ‱ Collaborate with the design and narrative teams to create immersive and believable environments ‱ Design and improve modular architectural systems for levels ‱ Provide objective and empathetic feedback and establish realistic development schedules ‱ Manage the day-to-day activities of the world art team ‱ Mentor artists and manage their career growth and development ‱ Create and manage asset lists with internal and external partner teams ‱ Coordinate production workflows, support interdisciplinary communication, and facilitate the efficient construction of the game world ‱ Collaborate with design, art, engineering, animation, and audio teams to deliver a memorable AAA experience ‱ Identify innovative solutions to overcome development obstacles

🎯 Requirements

‱ More than 7 years of in-house video game development experience, with an emphasis on environmental art or level architecture ‱ Have completed the development of at least 2 games, ideally using UE4 or UE5, including successful experience leading a team, preferably on AAA productions ‱ Previous experience leading other artists and managing their career growth, goal setting, and overall job performance ‱ Communicate clearly and collaborate effectively with multidisciplinary teams across multiple locations ‱ Knowledge of industry-standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc. ‱ Recent experience using industry-standard game engines/editors, preferably UE5 ‱ Experience with industry-standard asset management tools ‱ Ability to support, inspire, and elevate the team's capabilities ‱ Knowledge of classical drawing and/or painting techniques, with the ability to sketch ideas on paper ‱ Strong command of and keen eye for spatial composition and proportions ‱ Understanding of basic architecture ‱ Comfortable working in an iterative design environment ‱ Professional fluency in French and English required for candidates located in Quebec ‱ Excellent written and verbal communication skills ‱ Perseverance, motivation, and a proactive mindset ‱ Agility and resilience in changing or complex situations ‱ Strong listening skills, emotional intelligence, and the ability to reconcile differing perspectives ‱ Open to feedback and direction, with a desire to learn new skills ‱ Self-motivated, accountable, detail-oriented, and highly organized ‱ Commitment to Cloud Chamber's core values

đŸ–ïž Benefits

‱ Reasonable accommodations are available for qualified individuals with disabilities to apply, participate in an interview, perform essential job functions, and receive other employment-related benefits and privileges ‱ Equal opportunity employer

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