
51 - 200 employees
Founded 2010
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
đĽ 5 hours ago
đ¨đŚ Canada â Remote
đľ $90k - $130k / year
â° Full Time
đĄ Mid-level
đ Senior
đ¨ Product Designer (UI/UX)
đť Ghost score 0%
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51 - 200 employees
Founded 2010
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
⢠Design and implement game UI, menus, HUDs, widgets, and interactive interfaces ⢠Build and maintain UI directly in Unreal Engine using UMG ⢠Create UI layouts, states, navigation, interactions, and transitions ⢠Turn UI concepts and visual designs into functional in-game interfaces ⢠Work closely with UI programmers to integrate visual assets into the game ⢠Collaborate with game designers and programmers to define and implement UI requirements ⢠Prototype UI quickly in Unreal and iterate based on playtesting and feedback ⢠Maintain consistency across the game's different UI systems and screens ⢠Help define reusable UI patterns and components ⢠Ensure UI is responsive, readable, and intuitive during gameplay ⢠Support UI implementation from prototype through to final polish and live updates
⢠Professional experience as a UI Designer in the games industry ⢠Strong understanding of game UI design and visual hierarchy ⢠Hands-on experience creating and implementing UI in Unreal Engine ⢠Strong knowledge of UMG (Unreal Motion Graphics) ⢠Comfortable working directly in the Unreal Editor ⢠Experience building menus, HUDs, widgets, and interactive UI flows ⢠Ability to work with UI art assets and integrate them into functional interfaces ⢠Understanding of basic UX principles, particularly around navigation, menus, and player flows ⢠Experience working on live games and iterating UI based on player needs and feedback ⢠Comfortable collaborating with programmers, designers, and artists ⢠Strong attention to detail and a good eye for polish ⢠Experience shipping and maintaining UI systems on a live game ⢠Current Ontario or Quebec residency, or willingness to relocate to Ontario ⢠Bonus: Familiarity with Unreal Blueprints and basic scripting ⢠Bonus: Experience prototyping UI/UX directly in-engine ⢠Bonus: Understanding of accessibility and usability best practices ⢠Bonus: Some knowledge of UI animation and motion design ⢠Bonus: Experience collaborating closely with gameplay programmers and technical designers
⢠6.5 weeks paid vacation ⢠Eligible for Employee Stock Options Plan ⢠Flexible schedule and work location, with your choice of remote, hybrid, or on-site ⢠Healthcare & benefits plan, for you and your family ⢠100% parental leave top-up for 16 weeks, for Canadian employees
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