
51 - 200 employees
🎮 Gaming
🥽 AR/VR
📱 Media
Gaming • AR/VR • Media
Aesir Interactive GmbH is an interactive media development company based in Munich, Germany, specializing in creating immersive games and non-game products using game technology. The company develops a variety of games and VR experiences for all major platforms, including PC, VR, and consoles. Known for titles such as POLICE SIMULATOR: PATROL OFFICERS, HORSE TALES: EMERALD VALLEY RANCH, and WINDSTORM ARI’S ARRIVAL, Aesir Interactive focuses on delivering thoughtful and passionate interactive experiences. Additionally, the company produces non-game applications using similar technologies, showcasing their versatility in both gaming and non-gaming sectors.
🔥 1 minute ago
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51 - 200 employees
🎮 Gaming
🥽 AR/VR
📱 Media
Gaming • AR/VR • Media
Aesir Interactive GmbH is an interactive media development company based in Munich, Germany, specializing in creating immersive games and non-game products using game technology. The company develops a variety of games and VR experiences for all major platforms, including PC, VR, and consoles. Known for titles such as POLICE SIMULATOR: PATROL OFFICERS, HORSE TALES: EMERALD VALLEY RANCH, and WINDSTORM ARI’S ARRIVAL, Aesir Interactive focuses on delivering thoughtful and passionate interactive experiences. Additionally, the company produces non-game applications using similar technologies, showcasing their versatility in both gaming and non-gaming sectors.
• Design and block out open-world and architectural spaces in varied environments, emphasizing gameplay and narrative flow • Drive level design vision from concept through final implementation • Integrate level design with environment art to align gameplay and aesthetics • Collaborate with technical and art departments to refine spatial design, performance, and visual quality • Mentor junior designers through guidance and structured feedback • Present work to communicate design intentions and incorporate feedback • Conceptualize levels on paper or using 2D software • Greybox levels in Unreal Engine • Build and iterate level designs with gameplay entities, terrain, and environment elements • Implement levels and missions integrating gameplay objectives with narrative • Create and test basic content setups aligned with game mechanics and goals • Collaborate with creative, narrative, and technical teams throughout development • Contribute to a varied catalogue of games
• 2+ shipped titles for console/PC as a regular or Senior Level Designer • 5+ years of professional experience as a level designer in game development • Expert knowledge of Unreal Engine 4/5, including greyboxing, scripting, and level performance tuning • Strong understanding of game and level design principles • Portfolio showcasing playable levels, design documentation, and creative execution • Strong understanding of narrative integration, player flow, and engagement • Experience mentoring other designers or leading a small team • Self-organized and diligent in tracking and presenting progress • Clear communication and collaborative approach • One or more of: senior/lead industry experience; strong documented level design portfolio; advanced gameplay, mechanics, and system design; world-building and environmental storytelling; narrative design; engine rendering knowledge; artistic sensibilities; level art experience; 3D modeling experience and willingness to learn new tools
• Fun, focused and casual atmosphere • Opportunities to advance your skills and knowledge • Agile development and adaptable workflows • Structured and documented work style
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