
51 - 200 employees
💼 Consulting
📣 Marketing
☁️ SaaS
Consulting • Marketing • SaaS
Codurance is a global software consultancy firm focused on helping businesses modernize their technical capabilities and build sustainable growth. With a dedication to Software Craftsmanship, Codurance emphasizes professionalism and technical excellence in software development. The company offers a range of services, including software modernization, product development, and cloud engineering, tailored to help clients solve complex challenges and achieve their business goals. Codurance partners with leading technology teams and utilizes agile and lean processes to ensure efficient and impactful delivery.
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51 - 200 employees
💼 Consulting
📣 Marketing
☁️ SaaS
Consulting • Marketing • SaaS
Codurance is a global software consultancy firm focused on helping businesses modernize their technical capabilities and build sustainable growth. With a dedication to Software Craftsmanship, Codurance emphasizes professionalism and technical excellence in software development. The company offers a range of services, including software modernization, product development, and cloud engineering, tailored to help clients solve complex challenges and achieve their business goals. Codurance partners with leading technology teams and utilizes agile and lean processes to ensure efficient and impactful delivery.
• Coordinate technical workstreams across game development teams, ensuring engineering delivery aligns with project milestones, dependencies, and business priorities • Own delivery plans for technical and engineering workstreams, including sprint and milestone planning, dependencies, and critical paths • Coordinate cross-discipline handoffs between engineering, art/tech-art, QA, platform, and certification teams • Manage build and submission cadence, including platform certification requirements and submission deadlines • Run agile ceremonies for engineering teams, adapting cadence to technical workstreams • Surface and manage risks, blockers, and technical debt trade-offs, escalating with clear options • Maintain roadmaps, burn-down/burn-up tracking, and capacity plans across squads • Coordinate live-service operations, including patch cycles, hotfixes, and post-launch support • Manage external vendors, outsourcing partners, co-development studios, and other technical dependencies • Own and improve production tooling and processes, including Jira/Confluence configuration, dashboards, and workflow automation • Translate engineering detail into business or stakeholder priorities • Communicate project status, risks, dependencies, and delivery progress clearly to senior stakeholders • Work closely with engineering, product, delivery, and cross-functional teams in an agile environment
• 3–6+ years of experience in production or programme management roles within game development studios or publishers • Essential games industry experience, with at least one shipped title or live-service product • Experience working in a technical or engineering-facing production role rather than purely narrative or content production • Experience managing at least one full project lifecycle, from pre-production through launch and/or post-launch • Strong technical fluency around build pipelines, version control, branching strategies, CI/CD for game builds, and platform certification • Strong hands-on experience running Scrum/Kanban for engineering teams • Practical experience with Jira and Confluence, plus at least one version-control/build system such as Perforce or Git • Experience managing complex cross-team dependencies, critical paths, risks, and delivery blockers • Strong stakeholder management skills, including working with engineering leads, directors, publishers, and other senior stakeholders • Ability to translate technical risks and delivery challenges into clear, business-relevant communication • Strong communication and collaboration skills in cross-functional environments • Ability to work independently and take ownership of technical production challenges • Experience with live-service or Games-as-a-Service (GaaS) titles, including patch cadence, hotfixes, and telemetry-driven roadmap decisions • Exposure to co-development or outsourcing vendor management • Familiarity with Unreal Engine or Unity production pipelines • Experience with CI/CD tooling, such as Jenkins, TeamCity, or similar • Experience with console certification and submission processes, such as Sony TRC, Microsoft XR, or Nintendo Lotcheck • Experience introducing or improving production tooling and processes within a game studio • Previous interim or contractor experience, with the ability to ramp up quickly and work with minimal onboarding
Apply Now🕒 February 19
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