
51 - 200 employees
đ„œ AR/VR
đ± Media
đź Gaming
AR/VR âą Media âą Gaming
Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.
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51 - 200 employees
đ„œ AR/VR
đ± Media
đź Gaming
AR/VR âą Media âą Gaming
Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.
âą Design, build, and maintain the studio's pipeline and artist-facing tools, including launchers, publishers, loaders, review and notes tools, and daily artist interfaces âą Build front-ends across web, Qt/PySide desktop, and Unreal in-engine surfaces âą Develop and maintain integrations with Maya, Unreal, and Nuke through Python APIs, and with Perforce on Windows âą Work within and extend the AYON-based pipeline âą Build AI-assisted features into pipeline tooling âą Use AI to accelerate development while maintaining code quality and a clean codebase âą Own tools through their full lifecycle: shipping, maintenance, and production improvement âą Plan and drive tasks independently and collaborate with the team on priorities âą Collaborate directly with artists and supervisors to understand workflows and build suitable tools
âą Strong computer-science foundation in data structures, algorithms, and systems design âą Strong software-engineering practice, including maintainable and well-tested code âą Professional Python experience for day-to-day development âą Depth in a systems or close-to-the-hardware language (C++, Rust, C, Zig, or similar), or comparable rigor in performance, concurrency, or low-level systems work âą UI/UX and front-end ability using TypeScript/JavaScript, Qt/PySide, and in-engine tools âą Comfortable using AI tools in day-to-day engineering âą Excellent written and spoken English at C1 level or higher, near-native âą User-centered mindset toward artists âą Senior-level experience owning significant systems end to end and working with high autonomy âą VFX, animation, or virtual-production pipeline experience (nice to have) âą Maya, Unreal, Nuke, Houdini, or similar DCC tools experience (nice to have) âą AYON, OpenPype, or other pipeline frameworks experience (nice to have) âą Perforce, or Git at scale experience (nice to have)
âą Fully remote work arrangement âą Flexible schedule outside a daily overlap window âą Daily team overlap window on Pacific (PT) or Eastern (ET) time âą Opportunity to work on AI-assisted features âą Autonomy to manage and drive your own work
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