Senior VFX Artist – GameSim

🕒 February 27

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Logo of Keywords Studios

Keywords Studios

10,000+ employees

Founded 1998

🎮 Gaming

📱 Media

🤖 Artificial Intelligence

Gaming • Media • Artificial Intelligence

Keywords Studios is the #1 global games services provider, offering an end-to-end platform supercharged by technology. They deliver technical and creative solutions to the global video games industry, with services including game development, art services, audio development, QA testing, localization, marketing services, and player engagement. Keywords Studios also works on accessibility services, content globalization, and advanced AI & technology solutions. Founded on decades of experience, they are committed to responsible business practices and provide industry-wide insights for unparalleled experiences to audiences around the world.

📋 Description

• Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary). • Create all necessary textures and materials; maintain clean, readable graphs and parameterization. • Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed. • Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering. • Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets. • Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams. • Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early. • Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed. • Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.” • Assign tasks, set short-term priorities, and maintain a healthy backlog.

🎯 Requirements

• Minimum **8-years of professional game industry experience** with at least one shipped title. • Proven end-to-end real-time VFX workflow experience working in-engine implementation in **Unreal Engine 4 or 5 **and Niagara. • Strong particle animation fundamentals and shape language (readability, timing, impact). • Strong material and texture creation skills in Photoshop and/or Substance Designer.**Demonstrated optimization knowledge (particle counts, overdraw budgets, performance constraints). • Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits. • Experience mentoring or leading other artists (formal lead role not required, but leadership behaviors are). • Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET). • Work options are flexible: remote / hybrid / onsite. • Nice-to-have • Houdini experience. • Substance Designer experience. • EmberGen experience. • Unity experience. • Scripting or coding skills (C#, Python, etc.). • 2D or 3D animation skills. • Versatility across stylized and realistic work; foliage/atmospherics experience. • Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules).

🏖️ Benefits

• Opportunity to work on different projects • 3 weeks of paid leave • Benefits package including medical, dental and vision • Sick Leave • Disability Coverage • Performance bonus • Corporate holidays • 401(k) Retirement Plan with company matching • Professional Development

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