
51 - 200 employees
🎮 Gaming
💰 Seed Round on 2017-01
Gaming
SOFTGAMES is an instant gaming company that develops casual, truly social games that can be played instantly across all platforms. It focuses on creating engaging games that are accessible and enjoyable, promoting seamless access and cross-platform play. The company is a leader in the instant games industry, changing how and where we play games, and is known for its innovative approach to gaming.
🔥 1 minute ago
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51 - 200 employees
🎮 Gaming
💰 Seed Round on 2017-01
Gaming
SOFTGAMES is an instant gaming company that develops casual, truly social games that can be played instantly across all platforms. It focuses on creating engaging games that are accessible and enjoyable, promoting seamless access and cross-platform play. The company is a leader in the instant games industry, changing how and where we play games, and is known for its innovative approach to gaming.
• Own the long-term evolution of one or two existing games with loyal player bases • Design, balance, and optimize economy, progression, and reward systems • Create player motivation loops across events, features, and monetization • Develop and maintain a cohesive ecosystem of LiveOps events • Design systems that improve retention, engagement, and monetization while preserving player experience • Build and maintain economy models, balancing spreadsheets, and simulations • Use data to identify player friction points, progression bottlenecks, and monetization opportunities • Collaborate with Product, BI, UA, Art, and Development teams • Analyze Retention, ARPDAU, Conversion, LTV, and Engagement KPIs • Drive feature and event improvements through testing, iteration, and experimentation • Communicate design rationale, trade-offs, and recommendations across the team
• 5+ years of experience designing and operating successful F2P mobile games • Strong experience in systems design, economy design, progression design, and LiveOps • Proven track record working on casual or puzzle games • Deep understanding of player motivation, retention mechanics, and monetization design • Ability to design and evaluate A/B tests and translate data into actionable improvements • Comfortable making decisions based on KPIs and player behavior • Self-driven and proactive • Ability to quickly understand new games, systems, and player audiences and take ownership across projects • Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models • Excellent communication skills in English, verbal and written • Passion for creating engaging and sustainable player experiences • Proficient in using AI tools to improve productivity, analysis, and decision making • Qualified applicants must complete a design test
• Remote-first work: fully remote from wherever you do your best work, or use the Berlin office whenever you like • Flexible hours • No crunch culture and no overtime • Generous vacation • Home office budget • Training budget for learning and development • High-spec laptop • Monthly meal allowance • Monthly home office utility grant covering electricity and internet costs • Company swag • Annual company retreat
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