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Senior Game Designer – Systems & Economy

🔥 2 minutes ago

🇩🇪 Germany – Remote

⏰ Full Time

🟠 Senior

⚙️ Systems Engineer

Where this job comes from

Posted on SOFTGAMES's careers page, not through a job board

First seen by Remote Rocketship 2 minutes ago

Logo of SOFTGAMES

SOFTGAMES

51 - 200 employees

🎮 Gaming

💰 Seed Round on 2017-01

Gaming

SOFTGAMES is an instant gaming company that develops casual, truly social games that can be played instantly across all platforms. It focuses on creating engaging games that are accessible and enjoyable, promoting seamless access and cross-platform play. The company is a leader in the instant games industry, changing how and where we play games, and is known for its innovative approach to gaming.

📋 Description

• Own the long-term evolution of one or two existing games with loyal player bases • Design, balance, and optimize economy, progression, and reward systems • Create player motivation loops across events, features, and monetization • Develop and maintain a cohesive ecosystem of LiveOps events • Design systems that improve retention, engagement, and monetization while preserving player experience • Build and maintain economy models, balancing spreadsheets, and simulations • Use data to identify player friction points, progression bottlenecks, and monetization opportunities • Collaborate with Product, BI, UA, Art, and Development teams • Analyze KPIs including Retention, ARPDAU, Conversion, LTV, and Engagement • Drive feature and event improvements through testing, iteration, and experimentation • Communicate design rationale, trade-offs, and recommendations across the team

🎯 Requirements

• 5+ years of experience designing and operating successful F2P mobile games • Strong experience in systems design, economy design, progression design, and LiveOps • Proven track record working on casual or puzzle games • Deep understanding of player motivation, retention mechanics, and monetization design • Ability to design and evaluate A/B tests and translate data into actionable improvements • Ability to make decisions based on KPIs and player behavior • Self-driven and proactive • Ability to quickly understand new games, systems, and player audiences and take ownership when moving between projects • Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models • Excellent communication skills in English, verbal and written • Passion for creating engaging and sustainable player experiences • Proficient in using AI tools to improve productivity, analysis, and decision making • Qualified applicants must complete a design test

🏖️ Benefits

• Remote-first, fully remote from wherever you do your best work, with optional use of the Berlin office • Flexible hours • No crunch culture • No overtime • Generous vacation • Home office budget • Learning and development training budget • High-spec laptop • Monthly meal allowance • Monthly home office utility grant toward electricity and internet costs • Company swag • Annual company retreat

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