Lead Tools Engineer – Build, Infrastructure

🕒 February 24

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Logo of Xsolla

Xsolla

201 - 500 employees

Founded 2005

🎮 Gaming

🛍️ eCommerce

☁️ SaaS

Gaming • eCommerce • SaaS

Xsolla is a company specializing in game commerce solutions. It provides tools and services that empower video game developers to monetize, distribute, and fund their games, helping them to increase revenue at any stage of development. Xsolla offers a wide range of solutions such as customizable web shops, payment processing, fraud prevention, and social packages to enhance player engagement. With over 19 years of experience in the video game industry, Xsolla collaborates with developers and publishers globally to manage compliance, taxes, and operational complexities, allowing them to focus on connecting with their players. Their services are designed to work with popular game development platforms like Unity, Unreal, and Cocos Creator, supporting a wide array of local payment methods worldwide.

📋 Description

• Lead the design and development of internal tools that support game development, build pipelines, and developer workflows • Design, implement, and maintain build systems and CI/CD pipelines as first-class tools used daily by the engineering team • Develop robust, maintainable tools and automation using C#, Python, and Bash • Gather requirements from engineers and other disciplines, translate them into practical tooling solutions, and iterate based on feedback • Improve and optimize existing tools, build processes, and pipelines for reliability, performance, and usability • Work with command-line–driven build systems, including Unity batch mode, Xcode CLI, and similar tooling • Design and maintain cloud-backed tooling and infrastructure using AWS CDK and CloudFormation where appropriate • Take ownership of critical shared tools and systems, ensuring they remain stable, well-documented, and easy to evolve • Provide technical leadership and mentorship to other engineers, particularly around tooling, build systems, and CI/CD best practices. • Identify systemic workflow or productivity issues and propose well-thought-out tooling solutions • Participate in and help guide code reviews, architectural discussions, and engineering best practices • Collaborate with all departments to ensure our tools and systems make teams efficient and our games great

🎯 Requirements

• Bachelor’s degree in Computer Science or equivalent engineering track, or equivalent professional experience • 5+ years of experience in software engineering, tools development, build engineering, or a related role • Strong software engineering fundamentals, including object-oriented design, algorithms, and data structures • Professional experience developing internal tools used by other engineers or teams • Strong knowledge of C#, Python, or similar languages used for tooling and automation • Hands-on experience designing, implementing, and maintaining CI/CD pipelines in a production environment • Strong knowledge of Linux and shell environments, including Bash • Solid understanding of differences between Linux, macOS, and Windows from a tooling and build perspective • Experience with command-line–based build systems (no front-end / GUI–only workflows)Strong source control knowledge, including Git or Perforce • Ability to learn, understand, and contribute to a large, established codebase • Self-sufficient, with the ability to estimate and prioritize work within overall team objectives • Excellent written and verbal communication skills and strong interpersonal collaboration abilities.

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