
51 - 200 employees
Founded 2010
🤝 B2B
👥 HR Tech
☁️ SaaS
💰 Debt Financing on 2022-07
B2B • HR Tech • SaaS
Airship Interactive is a company that focuses on providing a seamless online experience through the use of necessary cookies and analytics tools. Founded in 2010, they emphasize user consent and transparency in data collection practices on their website while also engaging in recruitment activities and job placements, offering various roles in a hybrid or fully remote setup. With a team of 80 employees, Airship Interactive aims to effectively connect job seekers with career opportunities in the tech industry.
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51 - 200 employees
Founded 2010
🤝 B2B
👥 HR Tech
☁️ SaaS
💰 Debt Financing on 2022-07
B2B • HR Tech • SaaS
Airship Interactive is a company that focuses on providing a seamless online experience through the use of necessary cookies and analytics tools. Founded in 2010, they emphasize user consent and transparency in data collection practices on their website while also engaging in recruitment activities and job placements, offering various roles in a hybrid or fully remote setup. With a team of 80 employees, Airship Interactive aims to effectively connect job seekers with career opportunities in the tech industry.
• Build and maintain dialogue, quest, conversation and branching narrative systems in Unreal Engine • Integrate narrative middleware and tools so writers and designers can author and iterate independently • Solve narrative challenges specific to co-op and multiplayer, such as shared choices, quest state replication and drop-in/drop-out play • Support VO, subtitle and localisation pipelines alongside audio and localisation teams • Work closely with narrative design, writing, cinematics and gameplay teams • Embed in the client's engineering team building systems that bring story, dialogue and quests to life in a co-op Action Adventure RPG
• Shipped credits on at least one successful Action, Adventure or RPG title on console • Experience on co-op or multiplayer projects, including networked or replicated systems • 5+ years in a gameplay or narrative engineering role • Strong C++ and Blueprint experience in Unreal Engine 4 or 5 • Experience building or integrating dialogue and quest systems • Comfortable working remotely and independently inside a larger studio team • Experience with narrative middleware such as articy:draft, Ink or Yarn Spinner • Familiarity with VO pipelines and localisation workflows • Python scripting for tools and data import
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