
51 - 200 employees
Founded 2010
🤝 B2B
👥 HR Tech
☁️ SaaS
💰 Debt Financing on 2022-07
B2B • HR Tech • SaaS
Airship Interactive is a company that focuses on providing a seamless online experience through the use of necessary cookies and analytics tools. Founded in 2010, they emphasize user consent and transparency in data collection practices on their website while also engaging in recruitment activities and job placements, offering various roles in a hybrid or fully remote setup. With a team of 80 employees, Airship Interactive aims to effectively connect job seekers with career opportunities in the tech industry.
🔥 0 minutes ago
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51 - 200 employees
Founded 2010
🤝 B2B
👥 HR Tech
☁️ SaaS
💰 Debt Financing on 2022-07
B2B • HR Tech • SaaS
Airship Interactive is a company that focuses on providing a seamless online experience through the use of necessary cookies and analytics tools. Founded in 2010, they emphasize user consent and transparency in data collection practices on their website while also engaging in recruitment activities and job placements, offering various roles in a hybrid or fully remote setup. With a team of 80 employees, Airship Interactive aims to effectively connect job seekers with career opportunities in the tech industry.
• Design, build and maintain custom Unreal Engine editor tools, plugins and utilities • Improve content pipelines for art, animation, audio and narrative, from import through to build • Work directly with content teams to understand bottlenecks and turn them into reliable workflows • Support validation, automation and build tooling to keep a large multiplayer project stable • Document tools clearly and support users across disciplines • Embed in the client's engineering team
• Shipped credits on at least one successful Action, Adventure or RPG title on console • Experience on co-op or multiplayer projects • 5+ years in a tools or engine programming role • Strong C++ • Extensive experience extending Unreal Engine 4 or 5, including editor modules and Slate • Python scripting experience for pipeline and editor automation • Comfortable working remotely and independently inside a larger studio team • Nice to have: Experience with DCC integrations (Maya, Houdini, Substance) • Nice to have: Familiarity with Perforce and CI/build systems such as Jenkins or TeamCity • Nice to have: Experience building data validation or asset auditing tools
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