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Lead Character Tools Engineer

🔥 12 hours ago

🏄 California – Remote

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💵 $143.7k - $215.5k / year

⏰ Full Time

🟠 Senior

👷🏻‍♀️ Engineer

🦅 H1B Visa Sponsor

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👻 Ghost score 0%

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Logo of Sony Interactive Entertainment

Sony Interactive Entertainment

10,000+ employees

Founded 1994

🎮 Gaming

🔧 Hardware

📡 Telecommunications

Gaming • Hardware • Telecommunications

Sony Interactive Entertainment is a prominent division of Sony Corporation responsible for the PlayStation brand and family of products and services. It designs, produces, and sells hardware and software for gaming consoles such as the PlayStation 5, PlayStation 4, and PlayStation VR2. Sony Interactive Entertainment also offers a range of digital services including PlayStation Plus, an online subscription service that provides access to a vast library of games and exclusive content. The company is heavily involved in the development and publishing of video games, offering popular titles like Horizon Forbidden West and Gran Turismo 7. Additionally, it supports indie game developers and hosts live competitive gaming events, contributing significantly to the gaming industry's ecosystem.

📋 Description

• Prototype, create, deploy, and maintain technical tools and practices for character creation, rigging, animation, data management, art creation, and game engine integration • Collaborate with internal team members, studio stakeholders, engineering teams, research engineers, and Central Technology groups • Set up and maintain project-specific environments and automation opportunities • Learn and support varying client working environments, assets, and tools • Write, maintain, and customize internal tools and workflows • Build and maintain technical documentation • Optimize character development workflows and integrate emerging AI and ML technology • Attend and participate in PlayStation internal demonstrations and conferences; travel as required • Support cohesion and standardization across PSS activities

🎯 Requirements

• Experience as a technical artist or engineer developing and deploying tools for character creation, rigging, simulation, or animation pipelines in a runtime environment • 10+ years in a game development studio or previous experience creating artist-facing tools on a technical art or engineering team in a production environment • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience • Extensive experience with game editors and excellent working knowledge of workflow technical specifications from DCC to complex real-time environments • Ability to write and debug C++ • Excellent knowledge of Maya and general knowledge of Maya rigging • Experience developing or maintaining project pipeline tools and system environments • Excellent troubleshooting skills and ability to creatively solve problems • Experience leveraging Agentic AI models • Strong understanding of deformation and mesh processing • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation, and simulation usage in character animation pipelines • Strong Python programming skills and experience with PyQt/PySide • Experience with MotionBuilder, Maya, and Houdini • Experience with HLSL and MaterialX • Experience with other programming languages, especially C++ • Experience with Perforce, Git, and Confluence • Exposure to photogrammetry and motion capture/performance capture • Willingness to attend and participate in PlayStation internal demonstrations and conferences; travel required • Ability to work in a collaborative team environment and conduct self-driven experimentation and research • Background check required at offer stage for new employees

🏖️ Benefits

• Medical insurance • Dental insurance • Vision insurance • Matching 401(k) • Paid time off • Wellness program • Employee discounts for Sony products • May be eligible for a bonus package

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