
11 - 50 employees
🏭 Manufacturing
💼 Consulting
🎖️ Defense
Manufacturing • Consulting • Defense
Thea Energy is a company focused on leveraging breakthroughs in stellarator physics and engineering to commercialize fusion energy. Established in 2022, Thea Energy aims to reinvent the stellarator technology by utilizing computer-controlled arrays of planar coils, simplifying the construction process compared to traditional modular magnets. This innovation promises a more stable and steady operation, making it a suitable choice for pilot plants in fusion energy. The company originated from foundational research at Princeton University and the Princeton Plasma Physics Laboratory, where the stellarator concept was first developed. Thea Energy seeks to make fusion energy practical and scalable for long-term commercial use.
🔥 0 minutes ago
🇺🇸 United States – Remote
⏳ Contract/Temporary
🟠 Senior
🛜 Network Engineer / Network Administrator
👻 Ghost score 12%
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11 - 50 employees
🏭 Manufacturing
💼 Consulting
🎖️ Defense
Manufacturing • Consulting • Defense
Thea Energy is a company focused on leveraging breakthroughs in stellarator physics and engineering to commercialize fusion energy. Established in 2022, Thea Energy aims to reinvent the stellarator technology by utilizing computer-controlled arrays of planar coils, simplifying the construction process compared to traditional modular magnets. This innovation promises a more stable and steady operation, making it a suitable choice for pilot plants in fusion energy. The company originated from foundational research at Princeton University and the Princeton Plasma Physics Laboratory, where the stellarator concept was first developed. Thea Energy seeks to make fusion energy practical and scalable for long-term commercial use.
• Research and implement networking strategies to optimize the creative vision of the VFX CG Visualization Team. • Partner with VFX and Corporate Technology teams to define architecture. • Configure and validate the Deadline Cloud Submitter end-to-end, including queue setup and render node configuration. • Confirm Maya/Arnold scenes submit, render, and return output correctly through the farm across multiple show environment-based jobs. • Build an internal 3D asset transfer system for batch asset files, scene directories, and batch render files between desktops and virtual machines. • Optimize VFX configurations for low latency in OpenGL-dependent DCC applications across desktop, VM, and remote desktop applications. • Enable a Linux shell-based system for launching applications with show environment variables such as Maya/Arnold and automate per-show render farm settings. • Troubleshoot stuck frames and crashing render jobs. • Develop and maintain the VFX Asset/Render network, storage, render farm, servers, and VM workstations. • Design and build a per-show .env/environment-loader system separating machine-level and show-level configuration. • Ensure deployment to additional artist machines as the team grows. • Document systems, architecture, procedures, and workflows.
• Engineering-level knowledge of standard CG and compositing applications, including Maya, Arnold, Mudbox, Unreal, Nuke, Shotgrid, (and or Sync Sketch), and Adobe Creative Cloud. • Extensive experience working on the network configuration for VFX pipelines (Linux and Windows), specifically servicing network optimization and render farm setup deployment for CG asset, look development, and render pipeline. • 5+ years of Linux, macOS, and Windows system administration experience, including networking and scripting. • Demonstrable knowledge of scripting with Bash and Python. • Experience configuring and maintaining enterprise-scale hardware: workstations, render farms, enterprise storage, cloud computing, and servers. • Strong understanding of storage and networking, including NFS, NAS storage clusters, and CG Asset / Rendering file systems. • Familiarity with 3D rendering workflows, including Arnold or other CPU and GPU renderers, render farms, and AWS Deadline. • Experience with remote working solutions, including HP Z Remote and HP Anyware / Teradici. • Working knowledge of standard DCC application architecture and related UI toolkits (Qt/PySide). • Experience optimizing and implementing network asset / render pipeline needs of VFX Supervisors and CG Supervisors. • Strong Python expertise; comfortable reading/writing Maya userSetup.py-style scripts and MEL/Python callback timing issues. • Hands-on experience with Arnold (MtoA) render device configuration and troubleshooting. • Direct experience with a render farm/queue manager — Deadline strongly preferred (AWS Deadline Cloud specifically is a plus). • Familiarity with per-show/per-project pipeline environment patterns, such as .env sourcing, Rez, or equivalent studio-standard approaches. • Experience with Git/source version control systems. • Unix/Linux familiarity; comfortable working against a Windows artist workstation environment. • Understanding of networking and data-transfer performance, including identifying bottlenecks in asset/render data flow and recommending improvements. • Strong documentation habits. • Experience with Entra ID/Intune-managed Windows endpoints or willingness to work within that constraint. • Experience writing artist-facing tools and plugins for DCC applications such as Maya, Arnold, Mudbox, Shotgrid, Houdini, and Nuke. • Familiarity with ACES OCIO workflows using LUT systems and media encoding/transcoding tools such as ffmpeg and AVI. • Experience with Docker and/or AWS.
• Hourly rates on a 1099 contract depending on experience and location.
Apply Now🔥 1 hour ago
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🇺🇸 United States – Remote
💵 $35 - $42 / hour
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
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