Selected: ✨ Technical Artist.
Selected: 🇺🇸 United States – Remote USA.
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Selected: 🆕 Date Added.
🕒 November 2
Technical Animator optimizing Spine animation assets for SpinPlay Games’ mobile slot-machine games. Bridging Art, Design, and Development through technical pipeline management and export support.
🕒 October 9
Environment Artist creating modular, optimized 3D assets for Half Mermaid Productions’ third-person narrative horror game. Establishing the game world with a small remote development team.
🕒 September 11
Environment Artist creating detailed 3D assets and immersive environments for Halon’s cinematics, virtual production, and game projects. Using Maya, Substance, ZBrush, and Unreal for worldbuilding and asset delivery.
🇺🇸 United States – Remote
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
🦅 H1B Visa Sponsor
👻 Ghost score 25%
🕒 September 10
Unity Technical Artist streamlining VRChat’s immersive event and 3D content pipeline. Building Unity tools and automation that help distributed teams ship reliable live ops content.
🇺🇸 United States – Remote
💰 $80M Series D on 2021-06
⏰ Full Time
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 11%
🕒 August 6
Roblox Environmental Artist creating immersive, optimized 3D worlds for Sawhorse Productions, a Los Angeles creative studio. Designing environments for branded UGC gaming experiences and storytelling.
🕒 July 17
Mid-Senior Technical Artist bridging artistic vision and technical execution in a remote capacity. Collaborating with designers and engineers at a Seattle-based game development studio.
🏈 Alabama, Arizona, +30 more states – Remote
💵 $66k - $95k / year
⏰ Full Time
🟠 Senior
🗿 3D Artist
👻 Ghost score 38%
🕒 April 1
Unreal Engine Technical Artist Intern role with Epoch Games, a volunteer-based game development team. Focus on developing visual effects and collaborative game programming within a remote setup.
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