
11 - 50 employees
Founded 2002
🎮 Gaming
📱 Media
🤝 B2B
Gaming • Media • B2B
Game On is a Montreal-based creative services studio that partners with video game developers to deliver motion capture, animation, in-engine cinematics, game audio, talent sourcing/management, localization, and related postproduction services. Founded nearly two decades ago, Game On operates world-class motion capture and audio facilities and has contributed to over 300 game titles, working with major publishers such as Electronic Arts, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Tencent, Warner Bros. Interactive Entertainment, and Xbox Game Studios.
🕒 4 days ago
Where this job comes from
Posted on Game On's careers page, not through a job board
First seen by Remote Rocketship 4 days ago
Still open on Game On's site. Checked 19 minutes ago.

11 - 50 employees
Founded 2002
🎮 Gaming
📱 Media
🤝 B2B
Gaming • Media • B2B
Game On is a Montreal-based creative services studio that partners with video game developers to deliver motion capture, animation, in-engine cinematics, game audio, talent sourcing/management, localization, and related postproduction services. Founded nearly two decades ago, Game On operates world-class motion capture and audio facilities and has contributed to over 300 game titles, working with major publishers such as Electronic Arts, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Tencent, Warner Bros. Interactive Entertainment, and Xbox Game Studios.
• Create character and creature motions using key-frame animation and motion capture • Collaborate with the Lead Cinematic Animator to implement the product’s creative direction • Deliver high-quality body and facial animation assets • Contribute to animation tests, previs, layout, and final shot animation • Assist with motion capture shoots • Help define technical and creative requirements • Communicate progress and potential issues • Flag risks ahead of deadlines • Collaborate with Engineers, Technical Animation, and Rigging Directors on animation tools, pipelines, and systems
• 3–7+ years of experience creating high-quality character and creature animation • Strong proficiency in both key-frame and motion capture animation • Proven experience animating realistic humans, with an emphasis on expressive and accurate facial animation • Prior experience working with FACS-based rigs for facial animation is a must • Strong grasp of body mechanics, timing, weight, and shot composition • Solid understanding of cinematic camera work, especially handheld styles • Experience using Maya preferred • MotionBuilder experience is a plus • Familiarity with Unreal Engine, Sequencer, and its interface • Willingness to problem-solve creatively within the engine environment • Ability to work quickly and adaptively while maintaining high quality under tight timelines • Proactive communication skills with a team-focused mindset • Technical understanding of animation tools, pipelines, and systems is a plus • Self-motivated and organized • Ability to contribute creatively and technically • Demoreels demonstrating relevant experience highly preferred • Must be based in Canada and available to work Pacific Time hours
• Remote work option • Full-time employment
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