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Senior Technical Animator

Job not on LinkedIn

đź•’ 4 days ago

🇨🇦 Canada – Remote

⏰ Full Time

đźź  Senior

đź—ż 3D Artist

Where this job comes from

Posted on Game On's careers page, not through a job board

First seen by Remote Rocketship 4 days ago

Still open on Game On's site. Checked 19 minutes ago.

Logo of Game On

Game On

11 - 50 employees

Founded 2002

🎮 Gaming

📱 Media

🤝 B2B

Gaming • Media • B2B

Game On is a Montreal-based creative services studio that partners with video game developers to deliver motion capture, animation, in-engine cinematics, game audio, talent sourcing/management, localization, and related postproduction services. Founded nearly two decades ago, Game On operates world-class motion capture and audio facilities and has contributed to over 300 game titles, working with major publishers such as Electronic Arts, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Tencent, Warner Bros. Interactive Entertainment, and Xbox Game Studios.

đź“‹ Description

• Create and maintain various rigs in Maya • Implement and set up assets in the game engine • Troubleshoot animation issues in Maya and the game engine • Create, maintain, and continuously improve Maya tools and pipelines • Help optimize assets and systems for runtime performance • Work closely with the team to refine workflows and content authoring processes • Mentor and guide others on tool usage, technical workflows, and best practices • Create written or video documentation to facilitate information sharing • Take an active role in the structure, organization, and performance of animation systems in the editor

🎯 Requirements

• Senior-level technical animation experience • Good understanding of animation principles and their application to video games • Knowledge of human anatomy and kinesiology, and their relationship to deformation rigs • Experience working with a game engine such as Unreal, Unity, or AAA proprietary game engines • Extensive experience creating animator-friendly rigs in Maya • Experience developing tools in Python and PySide2 or PyQt5 • Strong understanding and practical use of object-oriented programming principles • Experience driving positive and effective collaborative processes in a team environment • Experience optimizing assets for a game engine, including LOD, FPS performance, and memory footprint • Animation, skinning, rigging, and/or pipeline tools development experience in Maya is a plus • Experience working with a FACS-based facial rig is a plus • Maya plug-in authoring experience in C++ is a plus

🏖️ Benefits

• Employees can work remotely • Full-time employment

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