
11 - 50 employees
Founded 2002
🎮 Gaming
📱 Media
🤝 B2B
Gaming • Media • B2B
Game On is a Montreal-based creative services studio that partners with video game developers to deliver motion capture, animation, in-engine cinematics, game audio, talent sourcing/management, localization, and related postproduction services. Founded nearly two decades ago, Game On operates world-class motion capture and audio facilities and has contributed to over 300 game titles, working with major publishers such as Electronic Arts, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Tencent, Warner Bros. Interactive Entertainment, and Xbox Game Studios.
🕒 4 days ago
Where this job comes from
Posted on Game On's careers page, not through a job board
First seen by Remote Rocketship 4 days ago
Still open on Game On's site. Checked 19 minutes ago.

11 - 50 employees
Founded 2002
🎮 Gaming
📱 Media
🤝 B2B
Gaming • Media • B2B
Game On is a Montreal-based creative services studio that partners with video game developers to deliver motion capture, animation, in-engine cinematics, game audio, talent sourcing/management, localization, and related postproduction services. Founded nearly two decades ago, Game On operates world-class motion capture and audio facilities and has contributed to over 300 game titles, working with major publishers such as Electronic Arts, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Tencent, Warner Bros. Interactive Entertainment, and Xbox Game Studios.
• Lead the technical assembly of AAA game cinematics in Unreal Engine 5, ensuring smooth integration with gameplay elements • Design, implement, and maintain technical pipelines and workflows for cinematic production • Optimize cinematic production performance and quality • Collaborate with gameplay, animation, and art teams to align cinematics with artistic vision and gameplay requirements • Identify and resolve technical challenges involving rendering, lighting, shading, and VFX integration • Stay current with Unreal Engine 5 and relevant technologies to drive innovation in cinematic production • Optimize cinematic assets for platform-specific performance without compromising visual quality • Mentor and develop junior technical artists
• Minimum of 10 years of experience in the game industry, with a focus on technical artistry, and a proven track record of shipping AAA titles as a Senior Technical Artist • Advanced proficiency in Unreal Engine 5, with deep knowledge of cinematic tools, sequencer, real-time rendering, and performance optimization technique • Extensive experience in the technical assembly of game cinematics, with a strong understanding of animation, lighting, shading, and VFX integration • Strong ability to work collaboratively with multidisciplinary teams, including gameplay, animation, and art teams • Exceptional problem-solving skills, with a proactive approach to identifying and addressing technical challenges • Passion for innovation and a deep understanding of the latest trends and technologies in game development and real-time rendering • Experience in mentoring and developing junior technical artists, with a commitment to fostering technical excellence • Excellent communication skills, with the ability to clearly articulate technical concepts to both technical and non-technical stakeholders • Preferred: Experience on multiple shipped AAA titles, with a portfolio demonstrating contributions to high-quality cinematic production • Preferred: Proficiency in Python, Blueprints, or C++ for tool development and automation within Unreal Engine • Preferred: Strong understanding of VFX integration and real-time particle systems within Unreal Engine 5 • Preferred: Familiarity with platform-specific requirements and optimization techniques for consoles and high-end PCs
• Employees can work remotely
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