
1 - 10 employees
Founded 2020
📱 Media
Media
Drama Studios is a company focused on creating and producing dramatic and theatrical performances. It specializes in live theater productions, stage plays, and related entertainment experiences. The company aims to engage audiences with compelling storytelling and high-quality performances in venues ranging from small theaters to large performance halls.
🔥 23 minutes ago
Where this job comes from
Posted on Drama Studios's careers page, not through a job board
First seen by Remote Rocketship 23 minutes ago
Still open on Drama Studios's site. Checked 5 minutes ago.

1 - 10 employees
Founded 2020
📱 Media
Media
Drama Studios is a company focused on creating and producing dramatic and theatrical performances. It specializes in live theater productions, stage plays, and related entertainment experiences. The company aims to engage audiences with compelling storytelling and high-quality performances in venues ranging from small theaters to large performance halls.
• Create and maintain various rigs in Maya • Implement and set up assets in the game engine • Troubleshoot animation issues in Maya and the game engine • Create, maintain, and continuously improve Maya tools and pipelines • Help optimize assets and systems for runtime performance • Work closely with the team to refine workflows and content authoring processes • Mentor and guide others on tool usage, technical workflows, and best practices • Create written or video documentation to facilitate information sharing • Take an active role in the structure, organization, and performance of animation systems in the editor
• Senior-level technical animation experience • Good understanding of animation principles and their application to video games • Knowledge of human anatomy and kinesiology, and their relationship to deformation rigs • Experience working with a game engine such as Unreal, Unity, or AAA proprietary game engines • Extensive experience creating animator-friendly rigs in Maya • Experience developing tools in Python and PySide2 or PyQt5 • Strong understanding and practical use of object-oriented programming principles • Experience driving positive and effective collaborative processes in a team environment • Experience optimizing assets for a game engine, including LOD, FPS performance, and memory footprint • Animation, skinning, rigging, and/or pipeline tools development experience in Maya is a plus • Experience working with a FACS-based facial rig is a plus • Maya plug-in authoring experience in C++ is a plus
• Employees can work remotely • Full-time employment
Apply NowImprove your chances of getting an interview by checking your resume score before you apply.
🔥 57 minutes ago
Technical Artist building Unity pipelines, tools, and shaders for Gameloft’s Disney Dreamlight Valley. Optimizing cross-platform assets for PC and console performance.
🗣️🇫🇷 French Required
đź•’ October 19
Technical Artist building Maya, Python, shader, and asset pipelines for People Can Fly’s AAA action games. Supporting rendering, automation, optimization, and cross-disciplinary development.
đź•’ October 14
Character Artist modeling and texturing stylized-realistic characters for Piranha Games’ action games. Creating anatomy-focused assets for Unreal Engine 5 alongside multidisciplinary art teams.
đź•’ September 24
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
đź•’ September 15
Senior Technical Animator creating Maya rigs, skinning, and animation tools for People Can Fly’s AAA action games. Improving pipelines and supporting high-quality game asset production.