Senior Technical Animator

Job not on LinkedIn

🔥 23 minutes ago

🇨🇦 Canada – Remote

⏰ Full Time

đźź  Senior

đź—ż 3D Artist

Where this job comes from

Posted on Drama Studios's careers page, not through a job board

First seen by Remote Rocketship 23 minutes ago

Still open on Drama Studios's site. Checked 5 minutes ago.

Logo of Drama Studios

Drama Studios

1 - 10 employees

Founded 2020

📱 Media

Media

Drama Studios is a company focused on creating and producing dramatic and theatrical performances. It specializes in live theater productions, stage plays, and related entertainment experiences. The company aims to engage audiences with compelling storytelling and high-quality performances in venues ranging from small theaters to large performance halls.

đź“‹ Description

• Create and maintain various rigs in Maya • Implement and set up assets in the game engine • Troubleshoot animation issues in Maya and the game engine • Create, maintain, and continuously improve Maya tools and pipelines • Help optimize assets and systems for runtime performance • Work closely with the team to refine workflows and content authoring processes • Mentor and guide others on tool usage, technical workflows, and best practices • Create written or video documentation to facilitate information sharing • Take an active role in the structure, organization, and performance of animation systems in the editor

🎯 Requirements

• Senior-level technical animation experience • Good understanding of animation principles and their application to video games • Knowledge of human anatomy and kinesiology, and their relationship to deformation rigs • Experience working with a game engine such as Unreal, Unity, or AAA proprietary game engines • Extensive experience creating animator-friendly rigs in Maya • Experience developing tools in Python and PySide2 or PyQt5 • Strong understanding and practical use of object-oriented programming principles • Experience driving positive and effective collaborative processes in a team environment • Experience optimizing assets for a game engine, including LOD, FPS performance, and memory footprint • Animation, skinning, rigging, and/or pipeline tools development experience in Maya is a plus • Experience working with a FACS-based facial rig is a plus • Maya plug-in authoring experience in C++ is a plus

🏖️ Benefits

• Employees can work remotely • Full-time employment

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