Lead UX/UI Designer

Job not on LinkedIn

đŸ”„ 14 hours ago

đŸ‡ȘđŸ‡ș Europe – Remote

⏰ Full Time

🟠 Senior

🎹 Product Designer (UI/UX)

đŸ‘» Ghost score 10%

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Logo of Prism Studio

Prism Studio

11 - 50 employees

Founded 2021

🎼 Gaming

đŸ‘„ B2C

Gaming ‱ B2C

Prism Studio is a game development studio focused on creating immersive, player-first gaming experiences across genres, from fast-paced shooters to narrative-driven titles. The studio develops and publishes original games—such as its upcoming title Heptic Arena—targeting PC platforms (Steam Early Access and Epic Games Store) and emphasizes bold ideas, cutting-edge design, and collaborative art and engineering. Prism Studio operates remotely and hires for a range of development, art, and production roles, positioning itself as a consumer-facing entertainment game developer.

📋 Description

‱ Own the user interface and player experience of Heptic Arena across PC and console ‱ Report to the Creative Director and set the UI vision, standards and direction for the game ‱ Design screens, build assets and work in engine day to day ‱ Define and maintain the game's UX/UI visual language and design system ‱ Lead UI/UX across the full player journey, including front end, HUD, menus, progression, store, social features and onboarding ‱ Propose, concept, design, prototype and deliver wireframes, user flows, screen maps, mockups and final UI assets from early concept through polish ‱ Collaborate with Game Design and Engineering on implementation in Unreal Engine ‱ Resolve UX trade-offs and technical constraints early ‱ Use playtest feedback, analytics and A/B testing to identify UX problems and iterate on solutions ‱ Mentor junior designers and freelancers through design reviews, feedback and clear briefs ‱ Estimate, plan and prioritize UX/UI work with Production ‱ Execute and control development and create and distribute UX/UI tasks in Jira ‱ Own UX/UI documentation in Confluence as the team's single source of truth ‱ Establish review and QA processes to ensure implemented UI meets quality, consistency and accessibility standards ‱ Represent UI/UX in leadership and cross-discipline discussions and advocate for the player's experience

🎯 Requirements

‱ 5+ years of experience in game UI/UX design ‱ At least one shipped PC or console title ‱ Strong portfolio of PC/console game UI work, excluding mobile ‱ Deep knowledge of UI design principles, information hierarchy and usability for real-time, action-heavy games ‱ Hands-on experience implementing UI in Unreal Engine; UMG/Common UI preferred ‱ Expert use of Figma, Miro, Axure, Adobe XD or similar tools ‱ Experience building and maintaining a UI design system or style guide ‱ Proven ability to guide and mentor other designers and provide clear, constructive feedback ‱ Strong communication and documentation skills ‱ Confidence presenting and defending design decisions to stakeholders ‱ Comfortable with Jira, Confluence and Google Workspace ‱ Self-driven and organized, able to thrive in a remote, self-managing team ‱ Based in or near the Central European time zone (CET ± 2 hours) ‱ Nice to have: experience with UI animation and motion design, such as After Effects, Rive or in-engine animation ‱ Nice to have: experience with multiplayer, live-service or competitive shooter UI ‱ Nice to have: knowledge of console platform UI guidelines ‱ Nice to have: familiarity with accessibility standards for games ‱ Nice to have: experience running or analysing usability tests

đŸ–ïž Benefits

‱ Remote work across Europe ‱ Self-managing, flexible remote team culture ‱ Mentorship and collaboration with a cross-disciplinary team ‱ Opportunity to work on Heptic Arena, a PC and console PvPvE arena shooter ‱ Work with closed playtests and contribute toward Early Access ‱ Global team built on talent and communication

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